Andy Kaufman
i know
- Joined
- Feb 19, 2022
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Welcome to the OOC thread for the Adventures on the Agora Road RP!
Here you can post your characters and discuss what will happen next with the other players.
I intend this game to be mostly free form but whoever wants to roll dice is free to do so! Generally speaking, if a task isn't covered by your skills, you should really consider if your character will succeed at it. I might also roll dice sometimes to determine certain outcomes. One thing I would like you to do is roll 7d12! The result will determine your character's luck which can be used for luck rolls.
Luck rolls are a very helpful tool for both players and GM to determine something outside the sphere of influence of your character that still affects them.
For example: Andy Kaufman finds a shipping container that has fallen over on the side of the Road. With a crowbar, he pries one of the doors open, hoping to find useful supplies. On creation, Andy rolled a luck value of 44. He now rolls a d100 -> result 13. Since the 13 is below Andy's 44 luck value, the luck roll succeeds and Andy finds the leftovers of a food shipment, mostly eaten by rats. Still one package full of crackers remains untouched by the rodents and will sustain him for days to come! if he had rolled a e.g. 76, so above the 44 luck, the container might have been empty or even contained a threat such as a rabid racoon!
So whenever you're unsure if your character is gonna be lucky, roll a d100 against your luck value!
Will we track supplies and inventory?
At it's core, this is likely to end up as a survival game. While the Illuminati gas stations and motels usually have enough supplies, they're few and far between and are supposed to be major resting points. In between those, scavenging and fighting for supplies is the way I expect the game's main drama to arise from. As a robot you might need replacement parts, as a a human it's gonna be food and medical supplies. Ranged weapons should also probably track ammo.
Can we level up?
Generally not but along your journey you can end up learning new skills if it makes narrative sense. Is it the third time your car breaks down and you have to fix it? Then maybe add the mechanics skill if you succeed fixing it a lot. Never been a good shot but you survived several shoot outs already? Maybe add the shooting skill. I don't want any hard rules for that, common sense should guide you.
Current Players
@Andy Kaufman
@Mew
@bnuungus
@雨、Some_porcupine、 逃げ出した後
@GothMonk
@Aral Khanym
@NSoph
@vect0r
Character Sheet Template
Name:
Age:
What am I: e.g. A lizardman from the swamps, a normal middle aged dude, a sentient roomba etc.
Primary means of travel: e.g. an old corvette, an e-scooter, an old donkey, your feet, etc.
Primary means of combat: e.g. a double barrel shotgun, bow and arrow, karate, a katana etc.
Skills (choose 3): e.g. driving, cooking, shooting, mechanics, computers, survival etc.
Inventory (choose 3 things that are important to your character): e.g. a toolbox, a guitar, a .38 snub nose revolver, a compass, a pet rat, etc.
Other: Here you can add something else about your character that doesn't fit into the other categories.
I will post my char shortly!
Here you can post your characters and discuss what will happen next with the other players.
I intend this game to be mostly free form but whoever wants to roll dice is free to do so! Generally speaking, if a task isn't covered by your skills, you should really consider if your character will succeed at it. I might also roll dice sometimes to determine certain outcomes. One thing I would like you to do is roll 7d12! The result will determine your character's luck which can be used for luck rolls.
Luck rolls are a very helpful tool for both players and GM to determine something outside the sphere of influence of your character that still affects them.
For example: Andy Kaufman finds a shipping container that has fallen over on the side of the Road. With a crowbar, he pries one of the doors open, hoping to find useful supplies. On creation, Andy rolled a luck value of 44. He now rolls a d100 -> result 13. Since the 13 is below Andy's 44 luck value, the luck roll succeeds and Andy finds the leftovers of a food shipment, mostly eaten by rats. Still one package full of crackers remains untouched by the rodents and will sustain him for days to come! if he had rolled a e.g. 76, so above the 44 luck, the container might have been empty or even contained a threat such as a rabid racoon!
So whenever you're unsure if your character is gonna be lucky, roll a d100 against your luck value!
Will we track supplies and inventory?
At it's core, this is likely to end up as a survival game. While the Illuminati gas stations and motels usually have enough supplies, they're few and far between and are supposed to be major resting points. In between those, scavenging and fighting for supplies is the way I expect the game's main drama to arise from. As a robot you might need replacement parts, as a a human it's gonna be food and medical supplies. Ranged weapons should also probably track ammo.
Can we level up?
Generally not but along your journey you can end up learning new skills if it makes narrative sense. Is it the third time your car breaks down and you have to fix it? Then maybe add the mechanics skill if you succeed fixing it a lot. Never been a good shot but you survived several shoot outs already? Maybe add the shooting skill. I don't want any hard rules for that, common sense should guide you.
Current Players
@Andy Kaufman
@Mew
@bnuungus
@雨、Some_porcupine、 逃げ出した後
@GothMonk
@Aral Khanym
@NSoph
@vect0r
Character Sheet Template
Name:
Age:
What am I: e.g. A lizardman from the swamps, a normal middle aged dude, a sentient roomba etc.
Primary means of travel: e.g. an old corvette, an e-scooter, an old donkey, your feet, etc.
Primary means of combat: e.g. a double barrel shotgun, bow and arrow, karate, a katana etc.
Skills (choose 3): e.g. driving, cooking, shooting, mechanics, computers, survival etc.
Inventory (choose 3 things that are important to your character): e.g. a toolbox, a guitar, a .38 snub nose revolver, a compass, a pet rat, etc.
Other: Here you can add something else about your character that doesn't fit into the other categories.
I will post my char shortly!
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