I am
big into board games. Not as much as a group of autists on the internet, but my main extracurricular in college was a weekly board game club. My husband and I spent a lot of time there together and it's one of our main couple hobbies. My dining room table is the fancy Wyrmwood table, because gaming is that important to me, and I can't wait for my kids to be old enough to play
so I can finally have a consistent group again.
As others have mentioned, the hard part is getting people. I've found as an adult it's best to have "board game friends" and other friends, and while the BG friends can be regular friends too, trying to force certain people - even smart people - into board games is impossible. My best luck with this has been going to board game nights at game shops and picking out people I "vibe" with, who are generally new to the area or otherwise not already part of a group, because even BG groups can get cliqueish. My greatest success was when I worked at $BigEvilCorp and we had a corp-based game club, since the corp was engineering and the job required a drug test, it really weeded crap people out and I made some good friendships that lasted until people moved.
Anyway, onto the actual games!
My favorite first "real" game was
Betrayal at House on the Hill. In college I seriously played like, half of the scenarios. Love the flavor. The mechanics, eh. You really do have to go into it expecting you might get wrecked. After playing Betrayal Legacy with a group of adults, every week, for several weeks, I don't know if I'm ever going to play it again. The Legacy was someone else's copy too so I'd either have to fill out my own Legacy or deal with the standard edition, which I feel I can't stand anymore.
I have ended up having a strong preference for flavorful "Ameritrash" co-op games. Neither I, nor my husband, really enjoy winning over others. And really don't enjoy losing. So my collection centers around co-op.
Co-op:
Nemesis**: (Not) Alien: The Board Game. Play as people on the not-Nostromo while evading or struggling to kill not-Xenomorphs. It's hard to sell this one, great social dynamics but a lot of upfront rules knowledge needed. Definitely my favorite and hits the table a lot. Hidden Role Game, can be full co-op or semi-co-op depending. Expensive and token heavy, but I love painting minis.
Dead of Winter**: Zombie surival. Another Hidden Role. Token heavy. Play as a group of survivors against an objective. Dog is best character. One interesting mechanic of the game is that every turn the player to the right of the active player has to draw a "Crossroads" card that has certain conditions. If the conditions are met, the event triggers. Some of the events are really dark or force hard decisions, which is great. One of these events revealed a character in The Long Night expansion is a FtM tranny and an event option is to refuse to get them testosterone. Pro tip if you get both expansions: Pick your favorite survivors equal to the survivor deck size of the base game (like 50 or something), and remove the rest you don't like,
including their Crossroads cards. If you try to lump the two games together it dilutes the events too much and less ends up happening. My copy has the dog and monkey, because duh.
Sentinels of the Multiverse: Fixed deck co-op game, play as comic book superheroes against a supervillain in different environments. Balance is all over the place though. Before every game, once everyone has picked heroes they like, I go to the "Calculator and Randomizer" here:
https://mindwanderer.net/sotm/
I "lock in" the hero versions each person is using, hit the random button, and then let it give me the chance of winning. Generally I try to hit 60-70% for a good challenge. In exchange for terrible balance, the options make the replayabalility near endless! I cannot get a group together to play the final expansion yet though.
Spirit Island: Anti-Catan. Play as angry spirit gods on an island trying to kill the white token invaders. Has some deckbuilding mechanics but isn't a deckbuilder. Rougher co-op, requires a lot of working together.
Direwild: Dungeon deckbuilder, fun and more casual. Every round you take your cards and charge up one animal with the other animals' traits. It's very cute. You will only find this used since it was a single Kickstarter run and never took off.
Aeon's End: Deckbuilder, I don't actually own this but played a ton.
Competitive:
Epic Spell Wars of the Battle Wizards: Do you like Superjail/Adult Swim and wizards? This is the game for youuu! Combine cards to make spells and kill each other. If you love the art, you'll love it.
https://dudetakeyourturn.ca/wp-content/uploads/2017/05/epic-spell-wars.jpg?w=698
Cartoon Network Crossover Crisis: Deckbuilder that uses classic CN shows for flavor. I plan on making some fanmade expansions at some point.
Smallworld (Recommend SW Underground, it's base game++): You control a race and try to spread them throughout the map. The kicker is that at any time, 5 are available and you have to spend points to get to further up ones, and the races are paired with a random adjective. Like Flying + Gnomes. Or Bulwarking + Vampires. Does not fit into any standard board game categories. Eventually the race goes "in decline" and you still gain points from their territories, but cannot expand them. I personally always choose Shrubmen (they are completely immune to attacks in forests even while In Decline) and make it my goal to conquer all the forests, even though there's no bonus points for that.
King of Tokyo: Good newbie board game if a normie looks at my collection and "wants to play a board game". You play as giant monsters attacking Tokyo, another deckbuilder. I personally can't believe the "powers" expansion isn't standard, it makes the monsters unique.
Other:
Blood on the Clocktower: Fantastic social deduction game like Mafia and Werewolf. Well worth the cost. I have somehow managed to get groups of people together to play this. But, yeah you need like 10 people together who are willing to play. It's much easier for normies to play though, the rules are pretty simple and it's more about social interactions than nerdy board game stuff. If you have a board game convention near you (I have Dice Tower) there will be people playing it. I like Shut Up And Sit Down's review:
View: https://www.youtube.com/watch?v=ImcG8sC7qT4&pp=ygUsYmxvb2Qgb24gdGhlIGNsb2NrdG93ZXIgc2h1dCB1cCBhbmQgc2l0IGRvd24%3D