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Baldur's Gate 3

jaedaen

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Alright I'm gonna dick ride on BG3 for a bit. Anyone played through this game? I just beat it. I'm old so it took me longer than some. This is a faithful recreation of an old style CRPG without fucking microtransactions, or battle passes, or any of the modern accoutrements that shit all over what gaming should be, in my opinion.

To be real though, there's a lot of jank in this game, many rage inducing bugs (I hated how companions stopped following like they were supposed to and getting stuck way the fuck behind you... pretty old school in a shitty way. I also got stuck in a battle that should have ended near the end that I had to flee to get out of turn based mode, and etc...). There were also many UI irritations , but the story, the voice acting, the polish (relative to competitors), the game mechanics, the player agency... they were all very solid. The beginning kind of felt like an RPGA module from a con back in the 90s or something, that's good praise IMHO. Aside from Disco Elysium, which is kind of in a world of its own in my opinion, this is my favorite CRPG of all time. Pathfinder's Wrath of the Righteous is a solid recent entry (really been a good few years for old school CRPGs I gotta say), but my playthrough as a penitent and self loathing Oath of Devotion Dark Urge paladin is my favorite RP out of any computer game I have played yet, second only to tabletop RPG type shit.

How did you like this game? Seems like there's a lot of variability in terms of all the shit you can come across which is great. Excellent soundtrack too.
 
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Name the last seven CRPGs you played that were ruined by excessive microtransactions and battlepasses.
 
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Alright I'm gonna dick ride on BG3 for a bit. Anyone played through this game? I just beat it. I'm old so it took me longer than some. This is a faithful recreation of an old style CRPG without fucking microtransactions, or battle passes, or any of the modern accoutrements that shit all over what gaming should be, in my opinion.

To be real though, there's a lot of jank in this game, many rage inducing bugs (I hated how companions stopped following like they were supposed to and getting stuck way the fuck behind you... pretty old school in a shitty way. I also got stuck in a battle that should have ended near the end that I had to flee to get out of turn based mode, and etc...). There were also many UI irritations , but the story, the voice acting, the polish (relative to competitors), the game mechanics, the player agency... they were all very solid. The beginning kind of felt like an RPGA module from a con back in the 90s or something, that's good praise IMHO. Aside from Disco Elysium, which is kind of in a world of its own in my opinion, this is my favorite CRPG of all time. Pathfinder's Wrath of the Righteous is a solid recent entry (really been a good few years for old school CRPGs I gotta say), but my playthrough as a penitent and self loathing Oath of Devotion Dark Urge paladin is my favorite RP out of any computer game I have played yet, second only to tabletop RPG type shit.

How did you like this game? Seems like there's a lot of variability in terms of all the shit you can come across which is great. Excellent soundtrack too.
I really love it tbh, but to be fair i kinda grew tired of CRPGs nowadays, before baldur's gate 3 last year i finished pillars of eternity 1 and 2, tyranny, and the shadowrun trilogy, and this year i've also played jagged alliance 3, so to be fair, at least for me i'm getting a fatigue for the genre, my main complaint with baldur's gate 3 is that inherates many of the dumb things previous baldur's gate games carried, like the level 12 cap which to this day is like super cringe, kinda what fallout 1 did with the early gurps system (lmao level 16 cap is nasty)

Beyond that, is a really fucking cool game might be one of my favorite games of this year, alongside tears of the kingdom and phantom liberty, i like that the game is not unbalanced with the difficulty setting, and that the rpg interactions are really deep in contemporary standards, i fucking loved your companions this time, in previous baldur's gate my main problem is that you had too many companions and only 3-4 were unique and very interesting, the rest followed your generic rpg fantasy archetypes and were annoying as fuck.

Gale, lae'zel and karlach were fucking comedy gold, and the fact they brought back Minsc and Jaheira was a nice touch, they were fucking great in the previous baldur's gate, if you are asking me, so far 2023 has been the best year for gaming so far in this decade, in any case, to make it simple, i hated how the level system was handled, but i loved the rest, is a solid 9 in my book, i could replay it again, but as i said, i grew tired of CRPG rn, i played too much and too many that is simply not as enjoying at the moment.
 
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Collision

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How did you like this game? Seems like there's a lot of variability in terms of all the shit you can come across which is great. Excellent soundtrack too.
I've been playing more Baldur's Gate than is responsible for the last couple of weeks. I'm just getting to act three but I'm definitely enjoying it. My experience has been pretty much the same as yours. It's very buggy and certain features have left me a little disappointed. For example, I've been playing as a cleric of Bahamut but there doesn't seem to be any consequences for doing a moderate amount of evil. I guess it would be complicated to implement all of the little quirks of pissing off your patron deity but I would have liked some kind of modifier for being evil. Maybe this is a 5th edition thing? There's also the astral tadpole which doesn't seem to upset any of my companions if I use it. Even Lae'zel doesn't seem to care beyond a bit of flavor dialogue when I acquired it.

Other than BG3 being a good role-playing game, I think a lot of the hype is weird. It seems to me that a lot of people haven't played a half decent role-playing game in a decade. I saw one review saying that BG3 was, "life-changing," and that it would, "redefine what a role-playing game has to be." I've played all three of Larian's new tactical role-playing games (Divinity: Original Sin, Divinity: Original Sin 2, and Baldur's Gate 3). They're fun but are they really life-changing? Especially, taken as a series they're obviously iterative improvements on the same system. There's been a lot of good role-playing games available for PCs over the years, and I don't think Baldur's Gate 3 is really raising the bar.

Anyway, I'm definitely enjoying it despite the bugs and the rough edges on some of the role-playing elements. I'm hoping I'll get to try out a multiplayer run with some friends eventually. I don't feel like the game is as good as some people are saying though. I had just as much fun with Pillars of Eternity 2 and Disco Elysium. I'd be very interested to see more RPGs in this style. I wonder what would a JRPG look like in Larian's framework?
 
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no_chill

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A good game but certainly not a Great one. And definitely doesn't deserve all that hype and praise.

Ironically it does not have all that microtransaction and monetization bullshit but it does have rushed development and very very hard egdes and it will take them 1 year to fully patch out and finish, just like we have seen with no mans sky or cyberpunk. If you go further, half of the third act was cut and the rest rushed to a conclusion. As the entire upper city is missing and content was tailored around that.
 
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Outer Heaven

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Ironically it does not have all that microtransaction and monetization bullshit but it does have rushed development and very very hard egdes and it will take them 1 year to fully patch out and finish, just like we have seen with no mans sky or cyberpunk. If you go further, half of the third act was cut and the rest rushed to a conclusion. As the entire upper city is missing and content was tailored around that.
Its a 100 hour game that is extremely polished for the scale it went for. Comparing it to no mans sky that had no content on release, or cyberpunk that literally couldnt function on half the consoles it was made for is disingenuous.
 
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no_chill

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Its a 100 hour game that is extremely polished for the scale it went for. Comparing it to no mans sky that had no content on release, or cyberpunk that literally couldnt function on half the consoles it was made for is disingenuous.

It's comparable that it also needs further patches and updates after the release.
There was a time when games were released and that was it. No day one patch, no months of further patches etc
 
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jaedaen

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Name the last seven CRPGs you played that were ruined by excessive microtransactions and battlepasses.
Hahaha, re-reading what I wrote, it does kind of imply that I meant that this was a unique trait among CRPGs. I didn't mean it in this way obviously. I'm glad that this kind of thing has stayed out of the genre, old school type grognards have lower tolerance for such things than most.

I really love it tbh, but to be fair i kinda grew tired of CRPGs nowadays, before baldur's gate 3 last year i finished pillars of eternity 1 and 2, tyranny, and the shadowrun trilogy, and this year i've also played jagged alliance 3, so to be fair, at least for me i'm getting a fatigue for the genre, my main complaint with baldur's gate 3 is that inherates many of the dumb things previous baldur's gate games carried, like the level 12 cap which to this day is like super cringe, kinda what fallout 1 did with the early gurps system (lmao level 16 cap is nasty)

The level cap didn't particularly bother me, but I can certainly see how it would. It was strange to end at such a low level. I guess there would be room for a more dimension hopping 12-20 playthrough going to Avernus or something.

I played those, but didn't really get in to pillars of eternity. Tyranny I thought was excellent, very underrated in my opinion.

Its a 100 hour game that is extremely polished for the scale it went for. Comparing it to no mans sky that had no content on release, or cyberpunk that literally couldnt function on half the consoles it was made for is disingenuous.

It's sad, of course, that playability on release is a wonderfully pleasant surprise and not the norm, but here we are.

A good game but certainly not a Great one. And definitely doesn't deserve all that hype and praise.

Ironically it does not have all that microtransaction and monetization bullshit but it does have rushed development and very very hard egdes and it will take them 1 year to fully patch out and finish, just like we have seen with no mans sky or cyberpunk. If you go further, half of the third act was cut and the rest rushed to a conclusion. As the entire upper city is missing and content was tailored around that.
Yeah, this unfortunately seems to be true of most larger and more complex games. Very polished 1st half, very rough 2nd half relative to the first.

Also, I was underwhelmed by the ending. I got one cutscene about a party member that had neutral opinion and that I used in the party only when doing their personal quests. Still, the journey to that point was worth it.
 
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Something that really bothers me about this game are the "companions" and how literally every NPC fucking hates you. Maybe I'm too biased because of Iseakai but I really expected a more enjoyable bunch of party members and adventures besides:

- Sassy gay aristocratic vampire
- Arrogant Archmage that was cursed
- Whorish Cult Member that puts faith above all
- Righteous goody 2 shoes that literally sold his soul to a devil
- Fanatic Lunatic Alien Warrior
- Karlach is cool

I really wish they or modders add the ability to create a custom party so I can enjoy the game playing it with isekai like classes and characters.

It was so fucking off putting in the beginning I left all of them or killed them and went with hirelings instead. Because no matter what you do your party members either bitches about you or wants to fuck you, especially Gale was so fucking annoying, despite having a male MC he constantly hints at fucking. And the constant "Lady Shar guides me through the night" made me have out of body experiences.

Its as if they aimed to make the most mental characters possible. Literally all I wanted was a catgirl sorceress that is always barefoot (she is better at casting spells when grounded), a Cleric that actually values life, and a no fucks roman-esque paladin. To complement whatever char I make.
 
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Something that really bothers me about this game are the "companions" and how literally every NPC fucking hates you.
This is the western go to for depth and realism. Every western RPG with good writing is just a retarded home-brand tolkien buttfantasy mad-libs "world" populated by a bunch of irrational sociopaths whose hostility is always biased towards the player. I don't play these games because I have no interest in doing chores for a gritty realistic corrupt merchant so that he'll tell me where I can find the key to the goblin dungeon where I find the next quest item to stop God from eating the world or something.
 
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jaedaen

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Ah yes @Antoine , I'd much rather have some cardboard cutout cutesy anime girl riding my dick over the flimsiest of circumstances than some characters that were less than completely unambiguously catered to my ideals of absolute good.

Also, JRPGS are surely absent of fetch quests, right? This shit is a cancer that permeates both eastern and western civilizations, so don't sit there and try to say that JRPGS are devoid of this mess. The more fucked up an initial companion is at the beginning, the more their arc can evolve. And they do, in this game, in some circumstances. I'm not going to say this is a perfect game, it's not, but I much prefer flawed characters that evolve than static characters that sit to fit some kind of simplistic expectations. This is something more common in JRPGS, in my experience, at least.

As for Tolkeiny 'buttfantasy' shit, you're implying that JRPGS don't have the same tired ass tropes. They're there, they're just different from western CRPG style ones. Whether that's more amenable to your tastes or not is a matter of your individual preferences.

There's a kernel of truth in your statement though... EVERY established genre is fucking tired in some way. Bring us something new, something different, even if it potentially risks the LACK OF MAXIMUM PROFIT. I've played thousands of games in my life. Most studios forge the safe path, BG3 is definitely in this realm. I do feel like it's the best we've gotten so far in the CRPG realm but that's not saying a ton... people that say it's a 'revolution' are just... well... young. Give me something new, something different. I will give you money for it.

This is why I loved Disco Elysium.... maybe a post for another time. One could say it's a revision of Planescape: Torment, but, it's beyond that, IMHO.
 
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Ah yes @Antoine , I'd much rather have some cardboard cutout cutesy anime girl riding my dick over the flimsiest of circumstances than some characters that were less than completely unambiguously catered to my ideals of absolute good.
My point is that neither feels human. The gritty stock characters are equally inhuman and equally a form of pandering. The latter are simply catered towards ideals of absolute grit. It's a lazy form of flattery. Your intelligence is flattered by all of the obvious REALISM flags planted through the work. "Ah yes, mature media consumer I am, I play games with CONFLICT. This is REAL and DOWN TO EARTH. Not like those Japanese SPOILT BABY GAMES that LOOK NICE and have INTERESTING THINGS HAPPEN. In the real world you have to do chores for awful people if you want the key to the goblin dungeon."

Also, JRPGS are surely absent of fetch quests, right? This shit is a cancer that permeates both eastern and western civilizations, so don't sit there and try to say that JRPGS are devoid of this mess. The more fucked up an initial companion is at the beginning, the more their arc can evolve. And they do, in this game, in some circumstances. I'm not going to say this is a perfect game, it's not, but I much prefer flawed characters that evolve than static characters that sit to fit some kind of simplistic expectations. This is something more common in JRPGS, in my experience, at least.
I find arcs and growth terribly overrated. They get played up because they're something we can quantify. Makes them easier to talk about. Easier to feel like we've successfully recognised some kind of craft or quality. Again, it's a form of intellectual flattery. Average RPG never really pings as human to me or meaningfully grows. The Growth arc is typically just one of a handful of stock tropes that plays out according to expectations and doesn't mean anything or reflect any kind of real experience or perspective of an authorial voice. It's just something you do. Kill goblins, get key, experience growth. These games are modular junk made out of interchangeable and meaningless parts. These games can be said to be made up of content in the truest sense of the word.

I don't actually play many JRPGs, especially the big ones. But I use the term very loosely. I think that they actually did a great job of evolving beyond superfluous and stock elements and only a few stayed in that particular old place as a matter of form. We could call it a sort of classical JRPG tradition that keeps the old elements to play off of them, and to some extent indulge people in the comfort of familiarity. That seems to be what Dragon Quest does lately. But even back on the NES people were trying to spin the base elements in far more ambitious directions. Look at Fire Emblem for example. Linear. Heavily structured. Every moment is of extreme consequence. These things have all occurred to Japan. Sometimes they use that, sometimes they use the old form. Depends what you're trying to do.

And because Japanese pop-media tends to be so auteur and vision driven, I can plausibly say that creative intention exists behind most projects in a way I really can't about most western works. The average western CRPG exists because someone wanted to make "A CRPG". And then they take pretty much every stock part of the endeavour for granted and one is left wondering why the thing even exists. Might as well spend your time and money in front of a damn slot machine. "Simplistic expectations" are entirely my problem with these games.

The last JRPG I played to completion was Resonance of Fate. It's a game that started on the level of character design and grew out from there. They had ideas of beautiful characters they wanted to show off doing cool things. The game has fetch quests and goblins. But it's not about that. It's about spending money on designer clothes and guns and staring at the beautiful people.

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The way that this game looks in motion is absolutely beautiful and insane. That is my fundamental point that I want to make about JRPGs. They are not defined by particularities of the form. The form is a platform for unique auteur visions. The form sticks because it works quite well for a variety of visions. The default template is just a great baseline for making multimedia anime epics. But it's very pliable, and the Japanese generally understand very well that you shouldn't take things as sacred or for granted in art. There are things Resonance of Fate does that every other JRPG does. Numbers and fetching. Whatever. But that's just framing. The entire game exists for the moment in this image below. It's all a frame for beautiful people in designer clothes flying through the air firing guns. This justifies everything. The game is advertised as a 'JRPG'. But it's really a multimedia work with utterly unique intentions. Can you enjoy it as a "JRPG" person? Maybe. But in reviews they sound a bit disappointed to me. The biggest fans of this game I know are artfags like me who love novelty, nice things, and weird auteur stuff. And that's why I still sometimes pay a bit of attention to JRPGs, and why I pretty much completely disregard CRPGs. There is stuff of broad human and artistic interest in one tradition, and not in the other.

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Everyone play this game. It's goddamn beautiful. It's insane and retarded if you try to think about the plot or the finer points of how gunfights work, but it's not about that. It's like the Miami Vice movie but even more Miami Vice. Treat it like an interactive mood-picture.

As for Tolkeiny 'buttfantasy' shit, you're implying that JRPGS don't have the same tired ass tropes. They're there, they're just different from western CRPG style ones. Whether that's more amenable to your tastes or not is a matter of your individual preferences.
JRPGs share some tropes, the early creators liked stuff like Wizardry, but it's well and truly its own tradition. Far less is taken for granted. They might still use Goblins and wizards, but they aren't the point. They're stock characters who fill stock roles in a tradition far larger than themselves. Wherever tropes emerge in JRPGs they tend to feel alive. The evidence to me seems obvious. JRPGs are capable of generating their own new stock characters and ideas which then successfully embed themselves in popular culture, and become more material taken for granted to be played off of.

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What is the western Moogle? What is the western DQ Slime? As I said in the Fairy Tale thread, the foundations of so much of this are western. But specifically old western works. The culture we were, not the one we are. We are no longer capable of generating anything of interest. Also, I haven't finished it yet, but the last JRPG I actually played is Final Fantasy 7. The original 1997 work. 26 years ago they were done riffing off of old high fantasy shifted gears to science fiction magical realism.

1697176092936.png


This is not a tired tradition. When it came out this was one of the most alive things in the world. It succeeded globally for a reason. No, Fallout is not comparable. It sucks and is only remembered now because of Todd Howard.

There's a kernel of truth in your statement though... EVERY established genre is fucking tired in some way. Bring us something new, something different, even if it potentially risks the LACK OF MAXIMUM PROFIT. I've played thousands of games in my life. Most studios forge the safe path, BG3 is definitely in this realm. I do feel like it's the best we've gotten so far in the CRPG realm but that's not saying a ton... people that say it's a 'revolution' are just... well... young. Give me something new, something different. I will give you money for it.
I am very depressed to see the Japanese putting so much effort into remaking existing games now. I blame tasteless dirt-eating westerners, as in all things. Still, the source of true novelty remains empowered auteurs working within established but lenient conventions.

1697176214534.jpeg


This is why I loved Disco Elysium.... maybe a post for another time. One could say it's a revision of Planescape: Torment, but, it's beyond that, IMHO.
Disco Elysium was fine for a playthrough. Didn't rock my world like Death Stranding. Also I despise Planet Escape: Torrent.
 
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jaedaen

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@Antoine , Disco Elysium was the shit, but still, growth is what life is about. Nothing in this world isn't in the process of becoming something else, but alright you dick riding Japanese culture motherfucker. I'm not going to do a piece by piece retort, I'm too drunk. I do have to admit though, Death's Stranding was a great game too. I am a fan of Hideo Kojima for real, and many other aspects of japanese gaming culture. This shit was pretty dominant when I was a kid in the early 90s. I don't hate JRPGS, I'm just playing devils advocate. I appreciate your retort. Let's DO BATTLE in the chat one of these days, you game? You have a bit of an advantage, I'm just a drunk ass old man.

Also what did you hate about planescape? I mean I don't think it's a particularly relevant game to todays standards to be real. I wasn't born after 2000 so I'm curious.
 
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@Antoine , Disco Elysium was the shit,
It was fine.

but still, growth is what life is about. Nothing in this world isn't in the process of becoming something else,
Sure, but I dislike this idea of character moment driven fiction. Characters we can plot on a graph. Beats we could refine into a formula to plan out infinite variations. Nobody grows in this hard CRPG sense in Miami Vice. If this makes Dragon Age: Origins or Baldur's Gate 3 a more authentic media of life, then life media is shit and I want nothing to do with it. Give me more of this.



I'VE. BECOME SO NUMB.

I CAN'T FEEL YOU THERE.

More seriously, the idea that you have to portray growth to authentically portray life is deeply misguided. How many people do you know who have experienced CRPG style arcs where their one or two defining traits go through some kind of experience based resolution and resolve into something else? That's weird. As Christopher said in The Sopranos, "What's my arc?" People are always telling me The Sopranos is so well written. Where are the arcs? Who grows? Who even really changes beyond ageing? Most of the cast are depressingly static, and if anything they tend towards degeneration. That or death. But of course my point is not that this is a more authentic depiction of the reality of human experience. The Sopranos was not an attempt at transcribing reality. It was an expressive work. This particular picture of humanity was that of David Chase. And that's why it's interesting. The show is not cynical, dull, or blunt in its thinking regarding the human condition. It's an attempt at exploring rather than drawing harshly defined limits, despite the lack of growth. Let me leave the rest to someone who cares far more than me about the subject at hand.



You can do a lot without depicting hard growth.

Also check out my first suggestion when I flip to this video to link it here.

1697182888107.png


haha.

but alright you dick riding Japanese culture motherfucker. I'm not going to do a piece by piece retort, I'm too drunk. I do have to admit though, Death's Stranding was a great game too. I am a fan of Hideo Kojima for real, and many other aspects of japanese gaming culture. This shit was pretty dominant when I was a kid in the early 90s. I don't hate JRPGS, I'm just playing devils advocate. I appreciate your retort. Let's DO BATTLE in the chat one of these days, you game? You have a bit of an advantage, I'm just a drunk ass old man.
My advantage is that I am on the obviously superior side in this. You can't win this sober. Nobody can.

Also what did you hate about planescape? I mean I don't think it's a particularly relevant game to todays standards to be real. I wasn't born after 2000 so I'm curious.
Tedious. Ugly. Pretentious writer's workshop buttfantasy grit "depth". "What can change the nature of a man?" Really making me think. The average hentai VN gets at least this existential while also looking and sounding far better and not making me punch rats to death in a sewer.

1697184995098.jpeg


 
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no_chill

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It was fine.


Sure, but I dislike this idea of character moment driven fiction. Characters we can plot on a graph. Beats we could refine into a formula to plan out infinite variations. Nobody grows in this hard CRPG sense in Miami Vice. If this makes Dragon Age: Origins or Baldur's Gate 3 a more authentic media of life, then life media is shit and I want nothing to do with it. Give me more of this.



I'VE. BECOME SO NUMB.
I CAN'T FEEL YOU THERE.

More seriously, the idea that you have to portray growth to authentically portray life is deeply misguided. How many people do you know who have experienced CRPG style arcs where their one or two defining traits go through some kind of experience based resolution and resolve into something else? That's weird. As Christopher said in The Sopranos, "What's my arc?" People are always telling me The Sopranos is so well written. Where are the arcs? Who grows? Who even really changes beyond ageing? Most of the cast are depressingly static, and if anything they tend towards degeneration. That or death. But of course my point is not that this is a more authentic depiction of the reality of human experience. The Sopranos was not an attempt at transcribing reality. It was an expressive work. This particular picture of humanity was that of David Chase. And that's why it's interesting. The show is not cynical, dull, or blunt in its thinking regarding the human condition. It's an attempt at exploring rather than drawing harshly defined limits, despite the lack of growth. Let me leave the rest to someone who cares far more than me about the subject at hand.



You can do a lot without depicting hard growth.

Also check out my first suggestion when I flip to this video to link it here.

View attachment 77625

haha.


My advantage is that I am on the obviously superior side in this. You can't win this sober. Nobody can.


Tedious. Ugly. Pretentious writer's workshop buttfantasy grit "depth". "What can change the nature of a man?" Really making me think. The average hentai VN gets at least this existential while also looking and sounding far better and not making me punch rats to death in a sewer.

View attachment 77626



I really love your essay like responses haha. We need you here on agora.

For me I'm tired of this "growth & depth" I just want to experience the game world. Similar to how Fallout 4 had this with its followers.

In Baldurs Gate 3 its so over the top and tiring. Its like I live solely to fix the shit of others. Gale was such a powerful archmage and slept with the goddess of magic. Yeah good for you, stop telling me this. But then he got cursed and now needs to consume my hard earned and very scarce magic items while being as deperate like a Heroin Junkie. Also the tadpole stuff is so forced. I thought you could actually get rid of this but no. Until the end.

I find it to be a terrible plot device. I don't like such things in Games or Movies. Its so artificial. Such a grand world full of lore yet all I do is to frantically get rid of my tadpole.
Just like cyberpunk 2077, come to think of it.

Instead of getting immersed in this world I spent all my time getting rid of the boomer anarchist in my head and only at the end I can. What a let down.
 
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