Fallout Tactics is the most aesthetic Fallout of all.

赤い男

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You see, let's talk about fallout for a moment, when you think about this videogame franchises, what do you think? Some will be new vegas, with their roots in western films and some leftovers from van buren, some others would think about the apocalyptic fantasy of bethesda games, with greenish skies and the simping from the BOS, but when i think about fallout, is about the literal word of post-apocalypse, post, the apocalypse already happened, it's over, society is rebuilding itself, we already have the concept of nations, nationalism, bureacracy, politics, is not about tribes anymore, is about a collective and civilized society, which can be noticed thanks to the state of the world and organizations like the NCR, Fallout has (at least not bethesda ones) a unique outlook to the concept of post apocalypse, but nothing reflects that better, than tactics, it has that y2k industrial aesthetic that really fits with the narrative and lore of the game itself, a highly armed military-industrial complex like the Mid-West BOS really reflects itself in the game, doesn't even feel like a fallout game at all, truly an underrated gem.
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5 Tickets to Barbie (With Ryan Gosling) please.
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Junious

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fallout1.png

This fallout 1 art from the load screens/install really got me pumped for the game but was Atari tier teaser image in that none of what you see is actually something you can do in the game. You can't get a bayoneted AK, that wacky pistol, or a sexy vault girl companion. You cannot climb a rock and defend the high ground. The closest you can get is FN FAL, fake ugly 9 mm, and long-haired biker dude Ian. Very aesthetic, but did not actually reflect the game.
 
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Screen.Thief

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Yeah I loved the game, picked up a pristine copy at a Goodwill back in maybe, 2012? A lot of people consider it THE Fallout experience. It's kinda sad that most casual fallout players now wouldn't give Tactics a second thought to play.
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Junious

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This RPgamer review (https://archive.rpgamer.com/games/fallout/fallouttactics/reviews/fallouttacticsstrev1.html) makes a few interesting points about the game:
One of the hallmarks of the Fallout series has been its intentional movement away from complex 3D character models, special effects, and other such eye candy. Rather, the entire series has been about being as simple as possible while remaining memorable, which it achieves in spades given the whole Wasteland motif the game exudes. Fallout Tactics generally keeps the same feel as the older games in terms of graphics, although this iteration does include some advancements to enhance the whole experience. The character models look and die better, for example, while the buildings and environment tiles have also seen a pleasant upgrade. Perhaps the most pleasing change has been to the background music and sound effects in general. The original games preferred to go the ambient route which certainly fit the mood of those games. Fallout Tactics offers a perfect compromise: music remains ambient until the hostilities commence. Once the enemy is alerted and formal combat begins, the haunting environment sounds seamlessly blend together with an unobtrusive din of battle. While none of the simple melodies particularly stand out, they serve the purpose of increasing the tension while remaining in the periphery of one's experience. The end result is something rather amazing, despite the fact that the tracks themselves are completely forgettable.
In many ways, Fallout Tactics: Brotherhood of Steel is exactly that: rather amazing albeit relatively forgettable. For while the intense firefights and impossible odds are themselves very exciting to play through, there remains nothing else for a player to do once those challenges are overcome. Without branching dialogue trees there is little semblance of choice other than squad composition - and without choice there is little motivation to play through the game again. So while Fallout Tactics cannot quite live up to the legacy of its predecessors, it makes a stalwart stand to bide any player's time until the release of Fallout 3.
 
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