GENOSAD
...or something equally edgy.
I had a conversation with a friend a while ago where he argued that Master Chief isn't "The Guy" or any sort of "chosen one" because he's really just one of thousands of Spartans. As someone who hadn't played through the Halo series yet, I agreed with him at first until I noticed just how much everyone in Halo sucks the player's cock at the first sight of them. Everything is about Master Chief, and while he might not have been The Guy if he wasn't the last living Spartan, he's the only person in the galaxy who actually has the power to turn the tide in humanity's favor, which is precisely what defines him as The Guy.
Reach is a different story though, not just because you die at the end, but because you're one in a group of other Spartans who are just as powerless to the conflict as any human space marine would have been. It's why I put Reach as "pretty good, I guess" in opposition to the absolute slog that was the rest of the series (aside from ODST, I'll still defend it).
I also came across a video about S.T.A.L.K.E.R. more recently, where the uploader talks about how The Zone is uncaring to you as the player, and as such you're not really The Guy. I had flashbacks to that same Halo conversation where it was clear that my friend was just grasping at straws for reasons to define Halo as the best series ever, when in reality he was just nostalgic for it. On the surface, you could say that you don't play as The Guy in Shadow of Chernobyl, but once you get through the story, you find out that you were playing as a stalker who already held a high status in The Zone. Surely, that's enough for you to be known as The Guy even if the devs did everything they could to make you feel like a true loner. You'd have a better case for saying that you're not The Guy in Clear Sky (where the titular faction goes as far as to say you're the only one with the power to help them with their goal) or Call of Pripyat (can't think of a counterpoint because I haven't finished it yet lol).
He also differentiates games that don't care about you with games that actively hate you, such as Getting over It, which is set up in such a "fuck you" way that the player is still, in some regard, The Guy being ridiculed. Psychological games like Silent Hill or The Binding of Isaac exist in a similar sense where, although they're not set up in such a ball-busting manner, the protagonists' journeys are entirely centered around inner conflict. Again: The Guy Being Ridiculed. It got me to thinking not just about games where you aren't The Guy, but also of what it really means to not be "The Guy."
To give the best definition I can come up with: In order to not be The Guy, you have to be set in a world of apathy where you're deprived of power, but not belittled by everything. You also need to not have any sort of status before the events of the game. Whether or not you have some sort of status afterwards is debatable, as by the end of the game you would have become The Guy, while having played as Him before he gained that status.
Some examples to wit:
Reach is a different story though, not just because you die at the end, but because you're one in a group of other Spartans who are just as powerless to the conflict as any human space marine would have been. It's why I put Reach as "pretty good, I guess" in opposition to the absolute slog that was the rest of the series (aside from ODST, I'll still defend it).
He also differentiates games that don't care about you with games that actively hate you, such as Getting over It, which is set up in such a "fuck you" way that the player is still, in some regard, The Guy being ridiculed. Psychological games like Silent Hill or The Binding of Isaac exist in a similar sense where, although they're not set up in such a ball-busting manner, the protagonists' journeys are entirely centered around inner conflict. Again: The Guy Being Ridiculed. It got me to thinking not just about games where you aren't The Guy, but also of what it really means to not be "The Guy."
To give the best definition I can come up with: In order to not be The Guy, you have to be set in a world of apathy where you're deprived of power, but not belittled by everything. You also need to not have any sort of status before the events of the game. Whether or not you have some sort of status afterwards is debatable, as by the end of the game you would have become The Guy, while having played as Him before he gained that status.
Some examples to wit:
- Any multiplayer horde shooter (Deep Rock Galactic and Helldivers come to mind)
- Shadows of Doubt
- Hypnospace Outlaw
- Hobo: Tough Life (yes, I'm just scrolling through my Steam library to come up with these)
- Papers, Please
- Mineycrafta
- Project Zomboid (debatable, since the game is very overt about the "this is how you die" aspect, going into The Guy Being Ridiculed territory)
Last edited:
Virtual Cafe Awards