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Liminal Spaces thread

brentw

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This whole area on mushroom city on mkdd always felt a bit... off...to me. You can't go very far into it in game, but it's modelled pretty far back. You can check it out on noclip.

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I feel like this is a related but entirely other thing deserving of it's own term (maybe someone already coined one) and attention.
Those out of bounds spaces in videogames you can see but can't get to during normal gameplay, particularly those that seem to have gotten way more detail than you'd expect.

Those spaces have always had a magic feeling to me. A mysterious place, just out of reach, that suggests this world is bigger than I know it is.

Sometimes they're "cut" content, places players would have been able to go that didn't make it in the final game.
Other times they're just a sign of devs who put a lot of love into the details.

Sadly in most cases when you get break out of the game's normal boundaries to explore these places you'll find no collision implemented and the to save resources there's no back to any of the models, only the polys visible from the intended gameplay area are rendered.
 
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Jared

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Took these at an airport shortly after USA announced a lockdown.

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ehhh , alot of these are too clean and alive for me to consider them liminal spaces, to me liminal spaces are spaces that have lost their soul and in turn that soullessness becomes their soul. Kinda weird but on another note I consider the abandoned effect more true to this idea than the after hours effect. The after hours effect is only a facade so subconsciously you know that life will still resume after the given period , abandoned is much different since you know that almost nothing will arise in time.
 
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feeble_world

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Sadly in most cases when you get break out of the game's normal boundaries to explore these places you'll find no collision implemented and the to save resources there's no back to any of the models, only the polys visible from the intended gameplay area are rendered.
You'd probably really enjoy reading this post on dolphin emulator blog about the game true crime new york city. https://dolphin-emu.org/blog/2021/1...ions-on-floating-point-exceptions-by-josjuice

There's a cut second island in the game. It's still there and somewhat functional, but the bridges to it have no collision. Except for one. Clip through an invisible wall and take a very long walk and you can reach the cut island. Note that most areas of the island count as out of bounds and will kick you back to the mainland, so be careful where you walk!

Pretty insane that all this stuff exists and is just inaccessible.
 
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Vaporweeb

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I LOVE how Source behaves with it's lighting and texture compression; it will make you feel like you're being followed.
In addition, the architecture itself has an uncanny quality to it, as it resembles real constructions but obviously wasn't designed by someone with extensive architectural knowledge.
 
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Vaporweeb

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Here's an apparently dead blog with some good images.
 
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Aral Khanym

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I found a couple liminal spaces in Almaty today. Both are underground passageways around Zhibek Zholy pedestrian street. It didn't help that dombra music was playing in these passageways for some reason, like, they play that music out of speakers. Creeped me the fuck out but was also super interesting.

edit: this is not Zhibek Zholy per se, but it's like, right next to it, can't remember street names well
photo_2022-09-24_19-45-33.jpgphoto_2022-09-24_19-45-39.jpg
 
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