I feel obligated to endorse Evergrace everywhere I go. Have you heard of it yet? I feel like it's on the verge of breaking into mass consciousness and becoming a meme any day now.
From Software, one of their first efforts for the PS2. An absolutely beautiful game that was poorly received for its awkward
gameplay and generally obtuse nature. But now that the novelty of
new has come and receded not just for this game but the entire PS2 and really the whole era, what's left? I think it stands
better than virtually all of its peers now. You want gameplay? No problem, big chinese companies have psychologist-calculated abominations to keep you trapped in a perfect hamster-wheel
gameplay loop forever. This is an idea I invoke a lot in video games because it's just the intelligent way to look at the history of video games.
Gameplay games are the ones which aged and got surpassed. Something which is expressive does not age. Evergrace had parts that were meant to be kind of
fun to play, but the experience was not riding on that. What it lives and dies on is how it looks and
how it sounds. And on both points it is absolutely beautiful. Unmatched and unsurpassed. Utterly unique and utterly personal. If there is a single PS2 game you are going to go back and take a look at, I don't think you can make a case more compelling than that for Evergrace. It's not an outdated stumbling towards some form which was later perfected. It is entirely complete and justified in the state it's in. Kota Hoshino's music is timeless. The visual direction is timeless. It is a beautiful piece of multimedia. Less of a video game, more of a multimedia art installation on your tv. A concept album with an accompanying 3D world.
Should you actually choose to play it, I recommend a walkthrough and maybe cheats. What little
gameplay is there feels like an odd vestigial quirk of the circumstances under which it was made and is best skimmed over as lightly as possible.
Also this game has an extremely dedicated guardian following. Just about everything about it is archived, translated, preserved, repackaged in some more accessible form. Even its novel incarnation was translated. The fact the game has a novel worth of lore speaks interestingly of its character. The actual
game you can play is almost devoid of narrative. It was thought out, and then left out. One gets the impression that as this work was being assembled the more
conventional elements were allowed to sort of fall to the wayside in favour of its stranger parts, which grew more and more prominent until it feels like they
are the experience, and everything which is meant to be primary in a
video game is instead accompaniment. Again, a concept album with a virtual world attached.
This game has such beautifully loyal and dedicated disciples. The host of the channel containing these in game OST recordings is the one who translated that novel. And the translation itself is very interesting. Not just for the elaboration upon what the game is, but the nature of it. The translation is a semi-literary compilation of tumblr posts in which the translations were originally hosted piece by piece. The result is extremely eclectic, personal, and
multimedia. The pdf contains original drawings, hyperlinks to relevant soundtrack selections on youtube, notes from the author explaining things, giving opinions. We didn't lose out compared to Japan. We got something far more interesting here.
So that's my obscure
Multimedia Experience Recommendation/Outline for you. Sorry if I was just meant to post a title and screenshot. I think Evergrace is one of the most beautiful things out there just waiting to be discovered by those who look. This is me attempting to meet
someone halfway. Not everyone who
could appreciate it does yet, so I have to keep posting.