nobodyhere
As time crawls on, it seems like people's memories of old games/game releases override memories of the originals. This causes people to stop thinking deeply about old games, and especially stop considering developer intentions. I think such behavior is unwise, as some old games have very interesting, substantive pieces of lore which are implied but not stated outright. I'll give an example of this through OOT/MM and Link's emotional dependence on Navi.
Before you get control of Link in OOT, Link meets Navi. Navi allows Link to focus in the most literal sense—reading signs, talking to people, fighting enemies, etc. When you get control of Link in MM (when Link has no fairy), Link can't target anything. Furthermore, right before the player controls Link in MM, Link is acting very strangely. His head is drooped, letting Epona lead the way; when he gets knocked over by Skull Kid, he just... lies there. I get it's a fall off a goal, but Link took way worse damage during OOT. There's no way that would have knocked him out.
My point is this—the hero of time seems to have a very real emotional dependence on Navi. This suggests an insecurity which utterly betrays Link's courageous persona. What do you guys think?
Before you get control of Link in OOT, Link meets Navi. Navi allows Link to focus in the most literal sense—reading signs, talking to people, fighting enemies, etc. When you get control of Link in MM (when Link has no fairy), Link can't target anything. Furthermore, right before the player controls Link in MM, Link is acting very strangely. His head is drooped, letting Epona lead the way; when he gets knocked over by Skull Kid, he just... lies there. I get it's a fall off a goal, but Link took way worse damage during OOT. There's no way that would have knocked him out.
My point is this—the hero of time seems to have a very real emotional dependence on Navi. This suggests an insecurity which utterly betrays Link's courageous persona. What do you guys think?