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Puzzle Does NOT Belong in Video Games

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I kinda agree, puzzles were the only part i didn't enjoyed in uncharted games, is like a break from the carnage, they are not hard at all, and i'm not even interested in them, i just want to solve them as soon as possible so i can continue my unstoppable massacre, kill a lot people and annihilate anything on my path, the earth is hungry.
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Yeah, I really hate puzzles sections in non puzzle videogames. They just ruined the flow of the games. I do enjoy some good puzzle game, but puzzles sections in non puzzle games are just a lazy and dumb attempt of "challenge". The same goes to stealth sections in non stealth games.
Totally agree, if you want to play a good puzzle game, just play professor layton or something, adding forced minigames sequences that does not have any synergy with the main gameplay, is just bunk, a very annoying way to ruin the flow of a game
 
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Sketch Relics

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You can use Arx Libertatis if you want to run the game on modern system which I did.
"The ring objective" isn't open at all considering all you have to do is crawling linear, scripted dungeons, so does the later parts where you have to forge a super duper weapon #225. Risen 1 also has the same issue as well when the game stopped being open half way in. You are right that I like semi-open design better which isn't common in games sadly.
I'm still fairly new to the RPG genre admittedly, I can count the games that I've played in two hands : Morrowind, Fallout 1, 2, NV, Gothic 1, 2, Archolos, Risen 1, and Arx Fatalis which I just finished, most of those titles don't have puzzle ridden dungeons as their main feature and I would actively avoid titles that featuring it.
Libertatis is what's crashing, god it's like when I was trying to figure out why King's Bounty: The Legend does this on my PC
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This is a screen shot and It's even worse on screen, it has glitchy, vapor like purple pixels everywhere too, though I think that's from my screen not interpreting this messed up output correctly.
Also it turned out it was the water graphics setting, setting it from "high" to "normal" fixed the display for some fucking reason.

From the sounds of things, you would really like Dark Souls 1, though it has a somewhat similar issue to the rest where it goes linear at the end, but it's just for a single short section before the last boss.

If you got DOOM 2 on PC, check out the WADS I recommended as well, the level design in both of them I would consider well above DOOM's base level design.
 
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puzzles in game are ok, some are just poorly made. i think, as with most things, breath of the wild did this pretty much flawlessly with a coupel exceptions
 

Adeptus

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For me, problem with puzzles in games (which are not purely puzzle games) it that they are mostly space based - You know "move object in correct way", "use teleports to travel whole area" etc. and I have very bad spatial reasoning.
 

god_is_bread

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well, i mean, if the game has made it clear that it's going to be a puzzle-driven game and manages to incorporate the puzzle elements in a way that compliments the game's atmosphere and serves as a helping tool to unfold its narrative and not just it being some tiresome repetitive ass hunt for items or confusing and uninspired challenges that have already been done in gaming and take a fuckton of time to complete, just for the devs to make up for the lack of content...then yea, I think that puzzle games or games with puzzle elements can be rather enjoyable. One of my favorite examples is 999 for DS, which is a visual novel with witty puzzle-solving, not very hard, not tiresome, it makes you think while at the same time it helps keep the story flowing. Or even better, Gris, which uses the puzzle elements as a way to narrate its story and does so fairly beautifully.