GENOSAD
...or something equally edgy.
Suppose you're a professor and you're leading some sort of class relating to video games and its effects on contemporary culture, in a similar fashion to a film history course. Or, suppose someone wants to get into gaming, but doesn't know where to start. Assuming the class/person had access to any console to exist, what would you consider the "required playing list" for this sort of thing?
- Super Mario Bros. (for obvious reasons)
- DOOM 1993 (Wolfenstein 3D also works, but it seems to me that DOOM had a bigger impact since it was a lot more popular)
- Silent Hill 2 (An early example of effective storytelling in games)
- Undertale (An example of how indie games changed the scene and basically created 2 different markets in gaming)
- Team Fortress 2 (Responsible for roughly 38% of all internet memes)
- Metal Gear Solid 1 and/or 2 (There are hundreds of games with MGS references in them to the point where I would actually consider this somewhat fundamental)
- Mineycrafta (Penny told me she was playing it on her computer book)
- ET (Even if we ignore the legend of thousands of copies buried in the desert, this game is still a symbol of the gaming crash of the 80s)
- Tetris (games being able to cross over cultural and political boundaries; such was the case with Tetris breaking through the iron curtain)
- Final Fantasy VI (Arguably the most emblematic of Final Fantasy as a series, but of course there's no perfect answer to that question. Either way, FF shares the spot with Pokemon as being the most influential RPG series)
Virtual Cafe Awards