Rhodes's Challenge

Deleted member 4436

Update:
I wanted to try and write the first day of the story in one session, so I spent somewhere from six to eight hours today thinking and trying to write, and I must say, it is much more difficult than I was expecting. In that time, I managed to output around 150 sentences, many of which were "...", which equate to about 10 minutes reading at the default text-scrolling speed. I'm not sure if that's a comparatively good number (though I suspect that it's really poor). Although this is my first time trying to write anything, I still wasn't expecting to struggle as much as I was. I still have to add music and visuals on top of that, as well. I haven't even figured out how I want to add dialogue options and a branching narrative yet, either.

Aside, I believe I now have a lot more respect for all types of writers, even 14-year-olds who write 1000+ page fanfics. I find the ability to put words to things to be one of my biggest weaknesses, so being able to write at all is something that I realize deserves merit now. Also, mundanity in particular is something that I struggle to write. I just take too much for granted. I don't even realize most of the habits I perform while I'm conscious, and much less am I able to notice such things and describe them in an eloquent way. It might be a lot easier for me to make chuunige, but that's not the type of story I'm going for. I've gained a lot more respect for AIR, as well. I once thought that I only enjoyed it because it happened to be my first VN, but looking back at it now makes me appreciate how it not only is capable of writing mundanity, but also in a way that makes it 'engaging', or as engaging as mundanity can be. A lot of the elements which I considered to be its weaker parts I now believe to be better executed than most other VNs. It's all about the mindset you have while reading it, I suppose.

There's going to be a lot of AIR references, by the way. It's my primary inspiration; it left that much of an impact on me. Many of the parts of this story which I have planned could be described as just me trying to recreate AIR from memory, or otherwise perhaps a very unusual AIR fanfic VN. I might even say that it's required reading if you really want to understand what I'm trying to execute in the story, because God knows if I'll be able to adequately express the plot by my own merits.
 
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Deleted member 4436

Weighing this dichotomy, I have chosen the latter. In the original thread, Kolph gave his own vision for the project; I do not intend to take it over for him, should he ever decide to return. I have already put to much of my individual self into how I want to create this project, and I expect that it would be a one-sided effort if I tried to have Agora work as a group on it. Thus, I will be making the entire thing myself, albeit I may often ask for input from Agora for some ideas. The goal here is to just finish what could be described as a 'first draft'. Something that is complete, as though should I ever wish to return to it, I can 'remake' it once I have improved my skills. At the same time, it should be finished to enough of a degree that should I never want to touch it again, people can still say that it is a completed work.
Previously, I decided to massively downscale the project so that it could accommodate my skill level and effort output.
I'm doing it again.

This is the last time for sure, I swear!
I'm nothing like, say, Yanderedev, I assure you.
I'm trying to rearrange this project so that I can finish it in a reasonable amount of time.

This week, I had to undergo my first major bout with writers block. I was considering many ways to rewrite the plot which I had planned out, even though that goes against what I said I would do for this story.
I've also figured out how to add dialogue options and music in the engine, and I was pleasantly surprised with how much music and sound effects can add to a scene. What I worked on last week was a lot more enjoyable when I read them with these additions. They really do add personality to writing. The problem is that, now that I do actually have the ability to create a branching story, I became very overwhelmed with how I couldn't really fit my general outline of the plot to accommodate that. A branching narrative spread across multiple large sections is still to ambitious for my current abilities. I do think that, if I really do want to do this, I should try to start as small as possible. I'm currently thinking about very short kinetic novels, as that would allow me to focus on elaborating on a very few select parts of a story without having to worry about any overarching plot or dialogue choices. I trust myself to finish a workload of one to however many 15-30 minute stories than one, larger VN.

I honestly doubt that many people are really even going to read whatever I put out, regardless of if it's good or not. This is my first story. Of course it's not going to be grandiose. Even still, I struggle to write anything at all as I am now, so I have decided to challenge myself less, such that I can actually start somewhere.
 

Deleted member 4436

For posterity, though it's been over a month since my last post, know that I haven't stopped working on this.
I've gone through many rewrites. I was at first writing through plots without any planning beforehand, though I've switched to a more calculated approach. I will be updating a Google Document from now own instead, as it's easier that way, and doesn't spam the board:


If anyone has feedback on what I have so far, please do tell. This is my first time writing my ideas like this and putting them out there, so I have no idea whether it's trash, or if I'm on to something.
 
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shinobu

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If anyone has feedback on what I have so far, please do tell.
Don't remove Halifax-tan. It sounds like a cool detail that would really add to the worldbuilding
 
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