nero
Internet Refugee
- Joined
- Sep 15, 2024
- Messages
- 14
- Reaction score
- 68
- Awards
- 6
it's hard to recall a greater tragedy in the landscape of gaming (and media in general) than the loss of edge. when doom came out, it was seen as satanic and controversial, and, in a way, could have been considered a rebellion against pop culture. i think what happened over the past decade or so was a loss of counter culture that came as a consequence of the targeted erosion of culture itself, where words, phrases, styles, music, art, have all been censored or commercialized to the point of losing meaning. if nothing really means anything anymore, then what is there to counter and rebel against? "different" isn't really different since you've already seen and heard everything, and what passes as acceptable is dictated by what brands label as "friendly" (don't even get me started on the term "brand friendly" - fuck being a FRIEND to a FUCKING BRAND). "punk" has been watered down to only what these brands consider cool - piercings, mohawks and guitars. as long as it's only wacky illustrations and/or cosplay, since it was only cool in a historical context because it didn't influence current day shares. seriously, looking up punk art and being shown someones vision of spiderman larping as an anti establishment rebel is so ironic it hurts.
i was looking at some random top down rpg indie and started thinking about how i basically know with 10000000000000000000000000000% certainty that some things definitely WILL NOT happen in that game from the 5 seconds of footage i saw of it (AND i pretty much know what will happen, in terms of the vibe, not necessarily exact story beats). isn't that a bit strange when you think about it? how we approach modern day art with preconceived notions of what boundaries it will reside within. notions that are basically correct 100% of the time, since we've been brainwashed into developing laser accurate inner censors. when's the last time a game has genuinely surprised you by stepping outside of the realm of conformity? for most of human history until just a decade or two ago art was a term for something made to express every obscure and embarrassing bit of the human experience, no matter how controversial. it was made to provoke, document, and inspire. but now that we are so advanced as a species we've evolved past that and we make art to fit an unspecified list of guidelines we all somehow possess innate knowledge of, set by various faceless conglomerates, from hosting sites like steam, to marketing platforms like twitch, youtube and tiktok. and we all do our best to stay their "friends".
from this "great dillution" emerged perhaps the most retarded middle-ground solution that tries to both appease brands, but also point an epic middle finger to someone (behind their back), not for the sake of providing a different perspective but simply for emulating the aesthetic of rebellion. what is the most "out there" thing that a game is willing to say? FUCK grapists! if they all committed sewer slide i wouldnt even be mad!
safe edgy. i honestly think this is an overall worse solution than just being safe. it's present in damn near every game nowadays. i was trying to think of the last time i remembered seeing real edge in games and the most recent examples i could think of were the airport shooting from MW2, The Punisher game, and Hatred. neither of which is my kind of edgy, they're just the only examples that come to mind and they're all a decade+ old. i also remembered Fear & Hunger, which I think is a very good example of a recent game that did edge right (not like my vision of "right" even matters). where are all the dooms, duke nukems, quakes? plenty of games take on the aesthetic, but lack the bite due to a change in the cultural landscape. doom did something that was controversial back then, so obviously copying the homework 30 years later leaves you with just empty aesthetics. what are some games that pull off controversial now?
i was looking at some random top down rpg indie and started thinking about how i basically know with 10000000000000000000000000000% certainty that some things definitely WILL NOT happen in that game from the 5 seconds of footage i saw of it (AND i pretty much know what will happen, in terms of the vibe, not necessarily exact story beats). isn't that a bit strange when you think about it? how we approach modern day art with preconceived notions of what boundaries it will reside within. notions that are basically correct 100% of the time, since we've been brainwashed into developing laser accurate inner censors. when's the last time a game has genuinely surprised you by stepping outside of the realm of conformity? for most of human history until just a decade or two ago art was a term for something made to express every obscure and embarrassing bit of the human experience, no matter how controversial. it was made to provoke, document, and inspire. but now that we are so advanced as a species we've evolved past that and we make art to fit an unspecified list of guidelines we all somehow possess innate knowledge of, set by various faceless conglomerates, from hosting sites like steam, to marketing platforms like twitch, youtube and tiktok. and we all do our best to stay their "friends".
from this "great dillution" emerged perhaps the most retarded middle-ground solution that tries to both appease brands, but also point an epic middle finger to someone (behind their back), not for the sake of providing a different perspective but simply for emulating the aesthetic of rebellion. what is the most "out there" thing that a game is willing to say? FUCK grapists! if they all committed sewer slide i wouldnt even be mad!
safe edgy. i honestly think this is an overall worse solution than just being safe. it's present in damn near every game nowadays. i was trying to think of the last time i remembered seeing real edge in games and the most recent examples i could think of were the airport shooting from MW2, The Punisher game, and Hatred. neither of which is my kind of edgy, they're just the only examples that come to mind and they're all a decade+ old. i also remembered Fear & Hunger, which I think is a very good example of a recent game that did edge right (not like my vision of "right" even matters). where are all the dooms, duke nukems, quakes? plenty of games take on the aesthetic, but lack the bite due to a change in the cultural landscape. doom did something that was controversial back then, so obviously copying the homework 30 years later leaves you with just empty aesthetics. what are some games that pull off controversial now?