It's subjective for sure, but for me the issue was unskippable, overly long tutorials and an over-reliance on putting gates in the world that relied on collecting a bunch of random shit to artfically extend the game. These things started to creep in with Wind Waker, but I feel like they got really bad in Twilight Princess. Throughout the series, areas of the game were inaccessible from the outset and you had to get new items to progress, but later in the series it got really egregious and over the top. Hunting for shadow insects in Twilight Princess is a good example of the kind of thing I am talking about.
That's not to say there's not a bunch of random shit to collect in BOTW, but the difference is it's not required to progress through the game.
Again, all subjective, I'm not going to tell anyone what they can and can't enjoy. However, I know if they didn't tone down this kind of stuff, I personally probably never would have played a Zelda game again.