floozy
Traveler
I found this article while searching for research on how thought varies differently across speech, writing, and the internet (if you have any information on this, please send!) and I was wondering what you all had to say about it. This is focused mostly on educational programs on computers, rather than CS or anything like that. I remember being introduced to these programs meant to teach spelling, touch-typing, and mental math. Even through high school, most of our homework was assigned online. It seems natural that this development is going to teach kids to think very uniformly and algorithmically. If it's an unsophisticated machine, which it usually is, it can only grade Correct/Incorrect. I've always found this really frustrating and a very binary approach to learning. It might be more acceptable with hard math, but science and literature both need ambiguity and creativity to be fully appreciated. As for computer science programs in school, that's a whole different topic. Personally, I think children should learn to use computers, and one of the main flaws with "computer literacy programs" in school is that they didn't. Boomers don't know how to use technology. Zoomers don't know how to use technology. We poured so much money and time into "teach everyone to code" and then just didn't do that. The programming knowledge I learned in school was laughable - what use does anyone have for Scratch if they don't understand a file directory? Why learn the syntax if you don't know the applications?
Anyway, here are some excerpts from the article if you don't feel like reading the whole thing:
The issue, perhaps, is the magnitude of the errors. Alan Lesgold, a professor of psychology and the associate director of the Learning Research and Development Center at the University of Pittsburgh, calls the computer an "amplifier," because it encourages both enlightened study practices and thoughtless ones. There's a real risk, though, that the thoughtless practices will dominate, slowly dumbing down huge numbers of tomorrow's adults. As Sherry Turkle, a professor of the sociology of science at the Massachusetts Institute of Technology and a longtime observer of children's use of computers, told me, "The possibilities of using this thing poorly so outweigh the chance of using it well, it makes people like us, who are fundamentally optimistic about computers, very reticent."
...
In any event, what is fun and what is educational may frequently be at odds. "Computers in classrooms are the filmstrips of the 1990s," Clifford Stoll, the author of Silicon Snake Oil: Second Thoughts on the Information Highway (1995), told The New York Times last year, recalling his own school days in the 1960s. "We loved them because we didn't have to think for an hour, teachers loved them because they didn't have to teach, and parents loved them because it showed their schools were high-tech. But no learning happened."
...
"It's highly motivating for them," Ortiz said as she rushed from machine to machine, attending not to math questions but to computer glitches. Those she couldn't fix she simply abandoned. "I don't know how practical it is. You see," she said, pointing to a girl counting on her fingers, "these kids still need the hands-on" -- meaning the opportunity to manipulate physical objects such as beans or colored blocks. The value of hands-on learning, child-development experts believe, is that it deeply imprints knowledge into a young child's brain, by transmitting the lessons of experience through a variety of sensory pathways. "Curiously enough," the educational psychologist Jane Healy wrote in Endangered Minds: Why Children Don't Think and What We Can Do About It (1990), "visual stimulation is probably not the main access route to nonverbal reasoning. Body movements, the ability to touch, feel, manipulate, and build sensory awareness of relationships in the physical world, are its main foundations." The problem, Healy wrote, is that "in schools, traditionally, the senses have had little status after kindergarten."
...
Reading programs get particularly bad reviews. One small but carefully controlled study went so far as to claim that Reader Rabbit, a reading program now used in more than 100,000 schools, caused students to suffer a 50 percent drop in creativity. (Apparently, after forty-nine students used the program for seven months, they were no longer able to answer open-ended questions and showed a markedly diminished ability to brainstorm with fluency and originality.
...
Kris Meisling, a senior geological-research adviser for Mobil Oil, told me that "people who use computers a lot slowly grow rusty in their ability to think." Meisling's group creates charts and maps -- some computerized, some not -- to plot where to drill for oil. In large one-dimensional analyses, such as sorting volumes of seismic data, the computer saves vast amounts of time, sometimes making previously impossible tasks easy. This lures people in his field, Meisling believes, into using computers as much as possible. But when geologists turn to computers for "interpretive" projects, he finds, they often miss information, and their oversights are further obscured by the computer's captivating automatic design functions. This is why Meisling still works regularly with a pencil and paper -- tools that, ironically, he considers more interactive than the computer, because they force him to think implications through.
...
Worth noting that this was written in 1997. Some aspects are dated, but others have only become more relevant with online learning and Zoom University. Let me know what you think.
Anyway, here are some excerpts from the article if you don't feel like reading the whole thing:
The issue, perhaps, is the magnitude of the errors. Alan Lesgold, a professor of psychology and the associate director of the Learning Research and Development Center at the University of Pittsburgh, calls the computer an "amplifier," because it encourages both enlightened study practices and thoughtless ones. There's a real risk, though, that the thoughtless practices will dominate, slowly dumbing down huge numbers of tomorrow's adults. As Sherry Turkle, a professor of the sociology of science at the Massachusetts Institute of Technology and a longtime observer of children's use of computers, told me, "The possibilities of using this thing poorly so outweigh the chance of using it well, it makes people like us, who are fundamentally optimistic about computers, very reticent."
...
In any event, what is fun and what is educational may frequently be at odds. "Computers in classrooms are the filmstrips of the 1990s," Clifford Stoll, the author of Silicon Snake Oil: Second Thoughts on the Information Highway (1995), told The New York Times last year, recalling his own school days in the 1960s. "We loved them because we didn't have to think for an hour, teachers loved them because they didn't have to teach, and parents loved them because it showed their schools were high-tech. But no learning happened."
...
"It's highly motivating for them," Ortiz said as she rushed from machine to machine, attending not to math questions but to computer glitches. Those she couldn't fix she simply abandoned. "I don't know how practical it is. You see," she said, pointing to a girl counting on her fingers, "these kids still need the hands-on" -- meaning the opportunity to manipulate physical objects such as beans or colored blocks. The value of hands-on learning, child-development experts believe, is that it deeply imprints knowledge into a young child's brain, by transmitting the lessons of experience through a variety of sensory pathways. "Curiously enough," the educational psychologist Jane Healy wrote in Endangered Minds: Why Children Don't Think and What We Can Do About It (1990), "visual stimulation is probably not the main access route to nonverbal reasoning. Body movements, the ability to touch, feel, manipulate, and build sensory awareness of relationships in the physical world, are its main foundations." The problem, Healy wrote, is that "in schools, traditionally, the senses have had little status after kindergarten."
...
Reading programs get particularly bad reviews. One small but carefully controlled study went so far as to claim that Reader Rabbit, a reading program now used in more than 100,000 schools, caused students to suffer a 50 percent drop in creativity. (Apparently, after forty-nine students used the program for seven months, they were no longer able to answer open-ended questions and showed a markedly diminished ability to brainstorm with fluency and originality.
...
Kris Meisling, a senior geological-research adviser for Mobil Oil, told me that "people who use computers a lot slowly grow rusty in their ability to think." Meisling's group creates charts and maps -- some computerized, some not -- to plot where to drill for oil. In large one-dimensional analyses, such as sorting volumes of seismic data, the computer saves vast amounts of time, sometimes making previously impossible tasks easy. This lures people in his field, Meisling believes, into using computers as much as possible. But when geologists turn to computers for "interpretive" projects, he finds, they often miss information, and their oversights are further obscured by the computer's captivating automatic design functions. This is why Meisling still works regularly with a pencil and paper -- tools that, ironically, he considers more interactive than the computer, because they force him to think implications through.
...
Worth noting that this was written in 1997. Some aspects are dated, but others have only become more relevant with online learning and Zoom University. Let me know what you think.