Hadrian Hardrada Cicero
Manifest Destiny | Galatians 4:16








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A brief introduction
Some time ago when I was having a conversation with a friend of mine on discord in regard to the current situation with Blockland, he mentioned while in a rant regarding said situation, a subject known as "Theseus' Ship" to which he mentions ROBLOX and Minecraft, a game I'll be bringing up later, being prime examples of it. Theseus' Ship is a thought experiment that asks if an object is still the same even after centuries of that object being constantly repaired and the original parts long gone as a result of being replaced so much?
The name is based on the mythical founder of Athens known as Theseus who after saving the children of Athens from the King of Crete, Minos, sailed his ship to the city of Delos, where future descendants of those children will take a pilgrimage to city with the boat over generations spanning a millennia and because of this, they would make constant repairs and replace parts of the ship to keep it anew but at that point most philosophers ask: is it still the same ship?
This is where the main subject comes into hand and one that I feel many would like to discuss on so let's quickly get to it!
Modding in Video Games
Since the days of DOOM when John Carmack released the game's source code for everyone to use to their heart's content, Video Game modifications or "mods"/"modding" has been a staple of video gaming.
A mod can be used to enhance a person's gaming experience or can be used to change up the atmosphere, mood, or even rhythm to the game itself. Most of them being completely different level designs by mod-developers themselves, to additional weapons, characters, and even original stories in it's entirely. Yet, with all of these modifications to the original game and even experience, a big looming, shadow that covers modding all together that it becomes harder to ignore over time as modifications causes make the game even more complex than the original premise of it. That shadow in question is none other than the Ship of Theseus' itself. For you see that even yes modding can be quite an experience, you can stack and heavily modify the game to the player's heart content but at some point, one must ask: At what point does the modification become too much and the game stops being the original game itself? Where does line between the original, vanilla game, end and an entirely different game start?
This was a thought I had during the conversation with another friend on discord when I discovered a mod for the game Minecraft, a game I mentioned above that has been evolving from its original feel and gameplay due the amounts of update the game had received since it's development back in 2009, that many veterans of the game itself feel that Minecraft at some point, stopped being Minecraft entirely. Now this thread only focuses on the modding aspect of Minecraft as discussion about vanilla Minecraft alone is a discussion that's already saturated and I wish not to focus into that much. Moving on.
This mod, which coupled a video that show cased a couple of mods (Which I'll explain them in detail), and some additional mods was the reason why I decided to make this thread and why it made wonder how far could modding can go until it reaches a threshold in the game's original identity in it's entirely. For the purpose of OP, I'll be focusing on Minecraft as a starting point, everyone will be allowed to share this feeling and show other games and their mods as well if they feel that heavily amount of modification may have reached that threshold in question as well and with that, let us begin.
Radical Mods of Minecraft that pushes the envelope between the original and being an entirely different game.
No Cubes Mod - Removes the cubic generation in the terrain generator and replaces them for an extremely smooth and natural terrain
Perhaps to start off strong, Minecraft is a 3d Cubic-based voxel sandbox, the terrain and material you use to build are comprised of a cubic, 16 x 16 x 16, block that the player can use to manipulate and build structures with.This has been the case since the game's release. Related or not however, Minecraft wasn't originally meant to be cubic and in fact, it was originally called "Rubydung" a prototype that many people in the Minecraft community, know of and it originally used some form of voxel generation where the terrain wasn't entirely cubic as we come to know of.
This mod in particular more or less removes all of the cube in the terrain's generation and instead makes smooth and natural looking terrain but it makes me think what would an official version of Rubydung would've looked like. It's because of this that the mod starts to push Minecraft into foreign territory, but we have yet to reach Minecraft's threshold.
Dynamic Trees Mod - Replaces the structure of trees from being a collection of various wooden blocks to more natural yet cubic still looking trees.
Now we're starting to push it with Minecraft's blocky art style... If one would call it that. Trees in the original vanilla game depend per biome but they were essentially a tall column that the player can chop down to then later use the wooden blocks into planks which are crucial to building to a survival.With this mod, trees or no longer just a mere column with leaves on the top, they're instead a more "organic" and dynamic natural structure each procedurally generated through algorithms meaning that each tree has a unique set of math that effect the number branches and appearance of that tree in particular and yes, chopping down a branch or the base of tree will cause it fall naturally and you'll have to chop individual pieces to get the wooden blocks.
While pertaining to the art style of Minecraft I feel like this mod, added with the No Cubes mod, can already make Minecraft feel like a different game to some people and given that now there are various mod that changes the lighting, clouds, and add ambience even, it further exemplifies the feeling of Minecraft becoming an entirely different game through modding, again Theseus' Ship continues to eclipse our little blocky game but we haven't passed the threshold of Minecraft itself.
Terralith Mod - A radical world terrain generator that not only affects the terrain but biomes as well to make it closer to our world's geography.
Minecraft has gone through several iterations of its terrain generator since the days of indev, each of which, are iconic of their own to various people depending how long they have played Minecraft for. With the release of beta 1.8 which changed update the terrain generator to look closer to our world, and following additional updates that again changes how terrain is generated, there had been mods that not only affect the terrain generator alone but also how biomes are created. In comes the Terralith Mod, a mod that not only revamps how terrain is generated but brings in a heavy number of biomes whilst brushing up base game biomes.
True to its name, the point of the mod is to create a world just like real world itself creating a geography much familiar to our dear home, Earth. Which, when combined with the two mods above, we start to reach the gray boundary of when Minecraft stops being Minecraft and instead starts becoming a different game entirely. It is still very much like Minecraft in the sense that you can build, craft, explore, and survive along with building to your hearts content in creative mode however is it even Minecraft at this point? The various mods that have been created tend to either enhance or add additional gameplay loop to the game but none of which ever try to breach the threshold of Minecraft itself, but let's go a little deeper.
Physics Mod basic and pro - Applies real world physics to the game with pro allowing waters to form waves.
I think my computer is starting to burn up now as this mod applies a form of physics to the game with "pro" (I assume it's some premium thing by the developers of the mod) the most notable of which is that oceans have legitimate waves and flows more fluently like in real life. Such other features are that is a legitimate cloth physics, so banners and capes are affected, and blocks that are broken will shatter into pieces when chopped or mined.It is because of the fact that proper waves are in the game, that I wish we had something to go along with seafaring to other regions instead of using a dinky boat... Oh wait.
Small Ships Mod - The Age of Sailing comes to Minecraft by introducing larger and proper ships to the game.
When the release 1.13 Aquatics Update Launched it brough a necessary overhaul to oceans which were previously barren and void of life, now consists of very much living and thriving underwater ecosystem. It also introduced new structures such as underwater city ruins and sunken ships both of which consisted of loot for players to seek out. This including a bunch of new materials to build and treasure maps to find even more goodies.People have built ships prior to this update yet non, without the use of command blocks and maybe some mods, never managed to make them function like actual boat. This mod however changes that.
Small Ships adds much larger, and proper sailing ships for the player to explore and combined with the physics pro mod above, can make seafaring an exciting voyage when exploring the world. It also adds Cannons.
So now you can engage in legitimate naval battles against other players in something like a PVP server and so forth. As of now, these mods I listed are now starting to reach the threshold of what we would normally call "Minecraft" as the game is starting to look less of our familiar blocky survival sandbox game that was first developed back in 2009 by Notch and Mojan. As our ship reaches the ancient of city of Delos, our pilgrimage at an end, the question remains; is it still the same game?
[TO BE CONTINUNED ON ANOTHER POST BECAUSE APPARENTLY, I REACHED THE FUCKING MAX CHARACTER LIMIT HOLY FUCKING AAAAAAAAAAAAAAAAA]