alCannium27
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- Joined
- Feb 15, 2023
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Nah, GDnative is not a user friendly option to code, just because it supports it, doesn't mean it will be helpful for expanding the engine's reach. Learning a new engine already takes a lot of time, switching from Unity to any other engine already creates overhead, no indie studio can afford to waste even more time trying to figure out a new scripting language.This intense focus on GDScript is bikeshedding when you know ALL these other language options are available within it. Godot has quite a number of very real issues, but GDScript and wider language support isn't one of them. The people who complain about this are whining and bitching when you can learn the language syntax in an hour(learning the library, all the components available, engine behaviour etc takes a lot longer). Quit bikeshedding on the language and learn it or use a supported language. A lot of programming languages don't have real world usefulness either(Forth, Smalltalk, Lisp, Scheme... Javascript if I want to be a contrarian).
One ought to call a shit bike a shit bike when the bike is shit, any of the popular, well-taught coding languages is times better than GDScript, it should be C++, C#, hell, even Java that's supported in the UI's editor, not GDscript.