Dolfin
Cetacean Sensation
- Joined
- Apr 21, 2022
- Messages
- 79
- Reaction score
- 232
- Awards
- 36
I've been playing through Wildermyth; it's alright so far. It's a strategic turn-based RPG with procedurally generated stories. As events occur, whether generic or specific to a campaign, your party has dialogue based on their personality traits and relationships with each other. Heroes who survive a campaign become Legacy Heroes who can turn up in later campaigns. Of course, these stories aren't anything to write home about - party encountered event #58, the party's poet had flowery dialogue about it, and I picked option 1 as I did the last time. Maybe I'm supposed to unlock more stuff by playing through the series of campaigns, but I'm shocked I'm already getting repeat events without many differences from one playthrough to another. I'm now inclined to take it less seriously and give all my heroes names like "Fistopher."
I'm also hacking away at a couple Stellaris runs, desperately trying to reach late/endgame instead of making a new alien and starting from scratch (again). It's a space 4x from Paradox and, true to form, the game is completely different now than it was on release, with or without expansions. Folks take issue with the Paradox approach to DLC: release a base game that feels like something's missing, then come out with half-baked expansions featuring content that should've always been in the base game, plus release a free (mandatory) patch that makes major adjustments to how the game works whether you bought the pack or not. I play games so late after they're released that I'm fine with waiting a year or two for new content to have some of its flaws ironed out, and I restart so often that breaking old saves on an update doesn't bother me too much.
I'm also hacking away at a couple Stellaris runs, desperately trying to reach late/endgame instead of making a new alien and starting from scratch (again). It's a space 4x from Paradox and, true to form, the game is completely different now than it was on release, with or without expansions. Folks take issue with the Paradox approach to DLC: release a base game that feels like something's missing, then come out with half-baked expansions featuring content that should've always been in the base game, plus release a free (mandatory) patch that makes major adjustments to how the game works whether you bought the pack or not. I play games so late after they're released that I'm fine with waiting a year or two for new content to have some of its flaws ironed out, and I restart so often that breaking old saves on an update doesn't bother me too much.
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