I've been really, really hooked up in Hearts of Iron 4
paradoxmaxxed
I only play mods though, vanilla is just bland for me (plus Paradox's DLC policy being shit).
bro u crazy for not buying 10 dlcs for the low cost of $10k
I'm also playing TF2, that game is one of the best online games that have ever existed with no doubt
i havent played that in years
I also really like World of Horror. As a big Junji Ito fan it's great to see so much love poured into that kind of style.
yeah that games very cool and the soundtrack was rent free for a while, though i stopped playing because i think it took years for a substantial update to happen
very cool game
Not playing but really want to get back into Ark Survival Evolved....
i played ark years ago with my cousin and had lots of fun despite the fact that we couldn't play for shit because of bugs and the fps regularly dipped to 5 despite having the recommended specs
Is there a point in these new Switch Zelda games where it "clicks?" I've played some BotW and it feels like I'm just dicking around the plains with Bobolikins
i dont particularly see the appeal in it from what i've seen and heard over the years. An open world map where you can go anywhere is almost always boring due to the vast canvas of the map forcing devs to cut costs and time by copy-pasting a bunch of stuff across it. the landscape itself doesnt look impressive either, seems like nothing but long flat plains with some mountains and hills here and there.
i'm a level designer and love creating maps for games, one of the most important things you should do is keep everything tiny because a high quality short-experience is significantly more impact than a big drawn-out sandbox full of haphazardly placed stuff. The most entertaining part of level design is working with the player by giving them limitations on what they can do, forcing them to improvise, adapt and overcome it.
Stuck on a floor with zombies as an elevator slowly descends to your location? that's tension and suspense for the player
Going up a staircase as explosive barrels are being pushed down it by enemies? that'll make the player keep on their toes
a seemingly innocent was secretly full of traps? the player will have fun learning about this environment and how to tackle it
These were a few examples of scenarios that could only really work with more linear games. None of these are compelling if you had the freedom to just dig a wall and go somewhere else. Limitations are the cradle for creativity and fun but to most people, "freedom" sounds inherently good and more exciting, so that's why BOTW and TOTK are incredibly popular with people who don't really play games. it's good if others find it fun but i just see as it open world slop
I am actually playing Rimworld. Great game... However, I'm already getting a little bored, so it's possible that I'll soon abandon my colony. But I will probably return to this game more than once in the future.
same, i was looking into buying the DLCs to renew my interest but gave up after seeing they were around $50 reach in my region
just got back into wizard101
remembering this game existed is like a fever dream, i prefer pirate 101 even though i literally dont remember much from either
thats crazy tell me who the danganronpa was when you finish the games
Cool game, I don't vibe much with the signal decoding stuff, but it's nice to explore the big map (and the dev did a fantastic job of emulating the Source engine quirks on Unreal Engine)
i played this a lot recently, it really spooked me out for the first 20+ days before slowly realizing there unfortunately wasn't much in the game to experience simply because all the interesting stuff were rare and had to sought after--and ultimately not mattering outside of spectacle. it originally gave me the vibes of Darkwood where it's juxtaposing the bright day meant for exploration and maintenance with the tension and unknown of the atmospheric night, but it fails to deliver it because you're sort of unable to die, and you can also get a cat robot do wageslave for you.
the thing i liked most was the ability to make the base my own; very rare for a game to let you clean all the decals and props inside of it--especially for a horror. i covered all the windows in curtains so i wouldn't get scared of anything potentially peeping through them, i created a tower of boxes to climb if anything breaches the base, i had paintings and posters of media i images i inserted into the files and last but not least, a TV blaring at least a dozen mp4 files. it makes me think that coziness requires discomfort in order to be effective. It's also why i probably felt indifferent to it once i realized there wasn't a threat at all.
all that aside, i just give it a meh rating. expectional execution in atmosphere initially but devolves into boring wageslaving and being horrified of horror that doesn't exist.
what is it with everyone suddenly jumping back into minecraft lately? you're like the 8th person ive seen do this in the last week. why do i want to jump back in too??
i think it's simply because minecraft is the only (mainstream) game of our time that actually has a fully moldable world. Most building games just have you building props atop pre-defined meshes (i.e fallout 4 settlement building). i dont think minecraft is interesting to me though because the gameplay elements don't really interact with that fact, all enemies and hazards can be nullified by dirt blocks.
Replaying Deltarune because the games are pretty easy with one hand.
sus
But currently playing through Entropy: Zero 2. Free game I highly recommend on Steam with a crazy storyline and great dialog.
that game was crazy as hell and i loved it. it feels like half life 2 but with fun and feel-good shooting gameplay
I've pumped maybe 60 hours into Deep Rock Galactic in the past month. Pretty good.
truuue