Nephaneel
Brute of the Lagoon
- Joined
- Nov 1, 2020
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If you wanna talk about VNs I'd be very glad if you necro'd my thread:I am once again playing Chaos;Child. Last time I tried playing through it life rudely got in the way, and with the approach of summer I once again get nostalgic for virtual novels. Hoping I finish it this time around.
Thanks for the invitation, I'll be sure to write something up once I get back in the VN groove. Been far too long since I've played one.If you wanna talk about VNs I'd be very glad if you necro'd my thread:
Visual Novels - Old or new, let's talk about them
Visual novels. They're like a book, but with images. Or more like a comic, but with music. Or maybe more like a very elaborate powerpoint presentation, but pornographic. They're objectively the highest of the Japanese arts, so I cordially invite all members of the Agora to share their...forum.agoraroad.com
tfw when a boomer shooter demo is better than AAA games. I'm still amazed it's made in the gzdoom engine
Having more fun with the free Selaco Demo than with some games I paid 20 bucks for...
very very good gaym, also the legends mod is interesting...Battle Brothers was on sale recently and I snagged it because it's right up my alley. Low fantasy, turn based X-COM-ish combat, rogue-lite elements, open world.
I'm currently running a company of peasants which can only draft other peasants such as former millers, fishers, daytalers and such and my company joined the northern noble houses in a crusade/holy war against the desert kingdoms.
I think my first campaign is coming to an end though. I played it more like fire emblem, letting no one die and reloading whenever I slipped up. Now I have 16 dudes in my company that, I think, are badly skilled because I didn't use any guides and the late game enemies are impossible to beat even if I now start accepting losses.very very good gaym, also the legends mod is interesting...
generally i have most of the frontline as two handers, eventually at leastI think my first campaign is coming to an end though. I played it more like fire emblem, letting no one die and reloading whenever I slipped up. Now I have 16 dudes in my company that, I think, are badly skilled because I didn't use any guides and the late game enemies are impossible to beat even if I now start accepting losses.
I guess my offense isn't diverse enough because I basically only got polearms and spears with a few swords and a flail in between and then a bowman and 3 dudes that throw spears and axes. This means 70% of my offense is stabbing which sucks against the late game tin cans.
Having every 2nd guy in my frontline be able to use spearwall is fantastic against orcs, wolves, undead and the lower armored brigands but this strat seems to have fallen off now.
I already started a new save with the cultist background and now I'm giving them all kinds of weapons to be more adaptable. Definitely gonna use more hammers/maces/axes this time to break shields and armor.
Yo I have been playing CoQ lately , are you still playing it? I was recommended to try it by @Punp while I was in search of a game w/ a similar aesthetic to old school C64 Ultima games I used to play. Graphically, it definitely fills that gap however the sounds and music give it a bit of a different feel. I actually tried turning music off to get the feel closer but found I like it better with. Maybe it is more like something I wished for when I was in fact playing those early Ultimas on my uncles computers than the Ultimas themselves.FInally found the thread where I can blog about my gaming.
Currently stuck neck deep in Caves of Qud. Had it on my wishlist for ages but 12$ for an indie roguelike always seemed bit much when Angband and Cataclysm: Dark Days Ahead brought me hundreds of hours of fun for free.
With a recent steam stale and feeling burnout after 230 hrs of Elden Ring (over a very short time) I finally got it.
And man, this game has me feeling like I'm playing Morrowind all over again. You're thrust into this alien world with its very own culture and even language and it's like nothing I have ever seen before.
I was wondering why I felt so immersed only half an hour in but I think I found the answer:
Item descriptions and mob descriptions (with barely any graphics, 'l'ooking at stuff is very important, especially early on) aren't written neutrally for the player but rather how a person in the world would describe it. So if you inspect a rabid dog, it doesn't say: Canine with shaggy fur. but:
View attachment 25224
A completely normal revolver is described as:
When talking to an NPC, the default "goodbye"-phrase is "Live and drink" because fresh water is the most important resource in Qud and also the main currency. Thus lots of the culture is based on water.
It even goes as far as there being a dedicated water ritual where you share water with a stranger to show your trust and sympathy:
This is very important to pull you into the strange world the devs have created. It's consistent, strange and interesting and so far feels really authentic.
The gameplay itself is not that special. You have your standard roguelike tile- and turnbased combat with RPG values and dice rolls deciding most outcomes.
Character creation however is wild again. You can choose between two base "races": Mutated human and true kin. The latter have better stats and can install bionic implants such as armored skin or arm stabilizers for aiming.
Mutated humans have lower base stats but can buy mutations at creation and mutate as you level, granting multiple limbs, stingers, fur, horns, gas glands or epser/psychic stuff like heating an area with your mind, teleportation and force fields.
Anyway, if you enjoy roguelikes, CoQ is a must play imo.