Zaku
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I believe this is a question that has become more and more relevant in recent years as graphical prowess progresses but the overall results stagnate. We have long since reached the era of diminishing returns with increased polygons and come the PS3 era, I believe we have attained a plateau on which we can build but that we can't really elevate or surpass. PS4 is PS3+1 and PS5 is PS3+2 so to speak.
I'm sure a lot of us 30-somethings have fond memories of the evolution of graphics. Moving to a console generation that could render 3D must no doubt have been magical and is not something that can be properly experienced by younger generations. To the zoomer, having your mind blown by Mario Kart 64 must sound like satire but when evolution felt like revolution, the gift of "something new" was constantly achieved. And that is something we have lost. And, believe me, there were enough people even back then who would jerk off to Lara Croft who looked like a bunch of pyramids stacked on top of each other.
Such a revolution, a new step that is unlike the previous is no longer doable. And this is part of the overall problem with diminishing returns: we have traded in seeking "new" with seeking "more".
Now, don't get me wrong, I can appreciate a top-notch graphical experience quite a bit and I don't want to turn this into "Graphics Versus Art Style: The Debate #33258" but the question remains: what's the tradeoff to more graphical power? What are the downsides of reaching higher numbers of polygons?
I can think of a few and it's become obvious the industry is now experiencing the same thoughts:
As Mark Cerny has recently talked about the PS6, it came to my mind how ludicrous the concept of a PS6 is. What game and which game studio is supposed to be able to properly utilize it? There are maybe two handful of proper, fully utilized next gen titles halfway into this console lifecycle? Who is this made for and who can operate it? Plus, with 80 per cent of games currently being played being "older titles" (think Fortnite, GTA Online), what's in it to invest more and more into an increasingly smaller slice of the cake to the point where even the existence of dedicated gaming platforms itself becomes questionable?
Not to mention that a lot of the latest games have these graphical issues. They don't run well. There's always something off. I was thinking the other day of the games that I thought looked the best in performance and graphics on my PS5 and it was
So I'm really wondering who will be left to fight to the end of the graphical arms race and if any money can still be made by that point. Sure, Rockstar Games will probably persevere in terms of technologically keeping up, having the proper manpower and making enough money no matter how much they spend on the next Grand Theft Auto but for the rest of the industry, it's getting more and more dire to survive for, once again... diminishing returns.
It's all in for very little to gain. Even gambling is more respectable than gaming for understanding that that's not how it works.
I'm sure a lot of us 30-somethings have fond memories of the evolution of graphics. Moving to a console generation that could render 3D must no doubt have been magical and is not something that can be properly experienced by younger generations. To the zoomer, having your mind blown by Mario Kart 64 must sound like satire but when evolution felt like revolution, the gift of "something new" was constantly achieved. And that is something we have lost. And, believe me, there were enough people even back then who would jerk off to Lara Croft who looked like a bunch of pyramids stacked on top of each other.
Such a revolution, a new step that is unlike the previous is no longer doable. And this is part of the overall problem with diminishing returns: we have traded in seeking "new" with seeking "more".
Now, don't get me wrong, I can appreciate a top-notch graphical experience quite a bit and I don't want to turn this into "Graphics Versus Art Style: The Debate #33258" but the question remains: what's the tradeoff to more graphical power? What are the downsides of reaching higher numbers of polygons?
I can think of a few and it's become obvious the industry is now experiencing the same thoughts:
- More and more focus goes towards the finetuning of graphics, leading to less overall content, area size or map diversity as each individual section takes longer to create
- Game optimization goes out of the window: file sizes have become bloated and even become a selling point - a game that is 100 GB big pretends to justify as much under the illusion of "more content" and dominates the free real estate that is your memory space, becoming evergreen content and pushing out the competition
- Game development cycles have become disastrously long - games that are in development for 8 years are no longer a rarity, comparing the previous output of Rockstar Games to the modern one in quantity is a sad joke
- Budget creep essentially means that if your game fails, so does the studio
- This, in turn, has pushed out all creative risk-taking
- There are less games overall due to the aforementioned factors
- The death of AA games. This is what made the vast majority of the PS2 library but nowadays, it's either the latest AAA gaming juggernauts or indies
As Mark Cerny has recently talked about the PS6, it came to my mind how ludicrous the concept of a PS6 is. What game and which game studio is supposed to be able to properly utilize it? There are maybe two handful of proper, fully utilized next gen titles halfway into this console lifecycle? Who is this made for and who can operate it? Plus, with 80 per cent of games currently being played being "older titles" (think Fortnite, GTA Online), what's in it to invest more and more into an increasingly smaller slice of the cake to the point where even the existence of dedicated gaming platforms itself becomes questionable?
Not to mention that a lot of the latest games have these graphical issues. They don't run well. There's always something off. I was thinking the other day of the games that I thought looked the best in performance and graphics on my PS5 and it was
- Ghost of Tsushima
- Death Stranding
- Returnal
- Ratched and Clank
- Demon's Souls
- Astro Bot
- Mafia
- Gran Turismo 7
So I'm really wondering who will be left to fight to the end of the graphical arms race and if any money can still be made by that point. Sure, Rockstar Games will probably persevere in terms of technologically keeping up, having the proper manpower and making enough money no matter how much they spend on the next Grand Theft Auto but for the rest of the industry, it's getting more and more dire to survive for, once again... diminishing returns.
It's all in for very little to gain. Even gambling is more respectable than gaming for understanding that that's not how it works.