ZinRicky
Vapor Number Guy
There's humandkind which is mediocre from what i've heard
and this
View: https://store.steampowered.com/app/1605220/Dune_Spice_Wars/
The trailer of the second game didn't catch me, unfortunately
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There's humandkind which is mediocre from what i've heard
and this
View: https://store.steampowered.com/app/1605220/Dune_Spice_Wars/
I have tried a few times to play the genesis Shadow Run but ooooooofff it be daunting. Old school interface and builds are rough.Also, i loved Shadow Run (the original) and the new trilogy, it combines fantasy and cyberpunk, is fucking original as fuck man, i'm tired of medieval fantasy.
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Have you tried Spligate?Arena shooters.
It's a shame the game lost 90% of its playerbase within the first month. It's quite coolSpligate
I want an assassin's creed game that takes place during the discovery of america by spanish colonials.Native south American. Aztec, Mayan and Inka type shit. Give me an ARPG where I yeet spears with my Atlatl, equip enchanted Jaguar hide, behead invaders with my maquahitl and conjure magic of the gods via blood sacrifices.
The pantheon, history and mythology is vast enough to fill a a game or two with.
Tetris* Soviet union - cold war esque games.
Educational games of the kind that Jonathan Blow describes in this talk:
View: https://www.youtube.com/watch?v=qWFScmtiC44
Basically, games where you lead the player to develop a useful mental model through the mechanics of the game, and that model is inmediately transferable into something useful. Imagine a game whose mechanics are fun (you know, what edutainment games aren't) and indirectly teach you music theory (or the fundamentals of animation, or food science or whatever) through the gameplay. After playing it you'll have absorbed the "tacit" knowledge (hard or impossible to put into words, like writing a guide to riding a bicycle).
Basically edutainment done right, but it takes a pretty skilled game designer to produce something effective. Food for thought at least.
Indian Mythology. Indian mythology is very diverse and not that well-known in the west and suprisingly Indian gaming industry is not as strong as Japanese, American and Polish for a country of 1 billion people. The only game i know is Raji with some success.
Persona and SMT also use gods from different mythologies.It's a Japanese game and you'll probably need to get bootleg copies and a PS2 emulator, but Digital Devil Saga: Avatar Tuner borrows a bit from Hindu mythology.
MegaTen is basically the OG Pokemon that uses gods, demons, and other monsters from most of the world's mythologies. (I haven't seen Elegba from traditional Yoruba belief yet, for example.)Persona and SMT also use gods from different mythologies.
Of this form, TTRPG are among the best. That's real life games though, and involves imagination, creativity, problem solving, and roleplaying social situaitons. I mean this from the perspectives of kids. In Kids, play is among the greatest ways of learning.Basically, games where you lead the player to develop a useful mental model through the mechanics of the game, and that model is inmediately transferable into something useful. Imagine a game whose mechanics are fun (you know, what edutainment games aren't) and indirectly teach you music theory (or the fundamentals of animation, or food science or whatever) through the gameplay. After playing it you'll have absorbed the "tacit" knowledge (hard or impossible to put into words, like writing a guide to riding a bicycle).
Basically edutainment done right, but it takes a pretty skilled game designer to produce something effective. Food for thought at least.
The issue with these, is that politics is part of an incredibly chaotic system. You can't make politics in a void, as it's policies that govern religion, education, economics, culture, justice... A good political simulation, is a good world simulation, so a complete version of this only works in a good simulation of the world. You can try to cut this down to you being a single actor in the world, but then that's a different scope, and arguably a harder scope, as the feedback mechanisms lag in politics(sometimes by decades, as found by China's 1 child policy). It's why most games that are tangential to politics, or political commentary, like Paper's Please, only cover how policies affect its subjects, not so much about creating policies.I think paradox games etc prove there is a huge appetite for games that would fill this niche
I agree on exploration. King's field-like games where the exploration is more focused also works here. The only games that come to mind for this are Lunacid and Northern Journey. Maybe Long Dark too?Also exploration games: just wide open worlds that are detailed and have a nice vibe no matter where you stop. E.g. like Assassin's Creed's european cities or Genshin Impact's fantasy world but without quests or enemies or a story. I guess it's not very profitable to make a huge, detailed environment and have nothing in it except the player. Games like Minecraft gets away with this because the maps are randomly generated, and that reduces the exploration value a lot compared to what I have in mind.
Are you a morrowind player? I've tried to get into Morrowind but I don't have the time to sit down and play it every day. Is there a good way of making it a game I can approach for a few hours each weekend? I find when I try to play it, I get into it, make little progress, come back to it the next weekend, confused by what I'm doing and have no idea what I should be doing. In other words, I feel it has a "knowledge burden" that I have to keep stuff in mind about it.The Elder Scrolls have heavy asian mythologies influences (well, until skyrim, in which they went full nordic, but doesn't matter)
Try Battle for middle earth. It's a starcraft/AoE adjacent game. It's also abandonware, since EA lost the LOTR license. It's about a decade and a half old mind.I'd love to find a new RTS game (and I mean a new IP, not Age of Empires 25 or Civ LVI) that doesn't feel old or simplistic
I'll mention Hyper Light Drifter. I played and replayed that game to death. Really good game.* Indie action-adventure games. Personally I think it needs a variety in this genre by the indie scene but most of the games i know try to mimic zelda gameplay and even graphics like ripping off alttp and game boy entries like Oceanhorn or the myriads of walking simulators i see on itch.io . While i'm fine people who like those games, I rarely see effort and creativity on those games to stand out on their own. Examples: Sable, Creature of the well, Outer Wilds.
These exist, but whenever they come up they die off pretty quickly. See splitgate as a recent example of a Halo-style arena shooter. The problem with these is usually this: If one opponent is 5% better than you, they will win by about 90% more than you, to the point of overkill. It's not hard to get 5% better than the general public, so as a result, it's a race to the top, and those who can't or don't want to get 5% better, than those who already are 5% better get filtered out and usually filter out of the game until you have hardcore folks left around.1: fast-paced arena shooters, like Xonotic or Quake Live. whenever i ask a normie about shooter games, they bring up shit like valorant or overwatch but no one thinks about the classics. for some reasons i just LOVE fast paced games, idk why. i havent really found any other decent ones other than maybe Unvanquished but i genuinely think that unvanquished only counts as a fast-paced game when you join the alien team, when you join the human team you're extremely fucking slow.
You can focus on the main quest, won't take you more than 20 hours total, is a shame tho because what makes morrowind so alive is the sidequests, and the DLC, besides that i have no idea how to make Morrowind a quicker experience, because the game is fucking inmense, you could try some speedrun tactics, but some require skill and luck to pull and will be complicated for a new player, so my tip is that, do the main quest, and if you manage to get the time, do sidequests because the game is fucking awesome. (Also there is no shame in looking for guides, veteran players would tell you that's a good thing, but if you ask me, morrowind is very outdated to modern standards and getting into it is quite hard specially following the quests, because the thing is that they give you directions to places you don't know yet and it tends to get messy, so as i said, if you get lost, use a guide in games like morrowind to play for the first time i necessary, or at least highly recommended)Are you a morrowind player? I've tried to get into Morrowind but I don't have the time to sit down and play it every day. Is there a good way of making it a game I can approach for a few hours each weekend? I find when I try to play it, I get into it, make little progress, come back to it the next weekend, confused by what I'm doing and have no idea what I should be doing. In other words, I feel it has a "knowledge burden" that I have to keep stuff in mind about it.
Oh i never tried openMW, i know is free, and that you can play morrowind multiplayer (which is basically like playing a session of DnD in morrowind seems very fun), but i already have the game on steam so to me in that case would be really redundant, but if you don't want to pay money, OpenMW is always the best option, specially because of compatibilty and optimization.I use OpenMW to play currently, but I don't play much. It's a game I really want to get into. I know it's the getting into part that's hard.
For me it's not about making it a quicker experience, but a re-approachable one, where I can play a bit on a weekend, come back next weekend after forgetting a lot, and picking up where I left off. A lot of RPG games have a pretty good quest log, and quest markers(which I agree is bad), but the quest markers mean you don't have to remember the directions between sessions. In other words knowledge burden between sessions.Morrowind a quicker experience
Have a look here at modlists for openMW. It's mainly modernisation mods. OpenMW, also has engine stability patches, which is something compared to default MW(though idk how much of a something it is). It's basically a source port.Oh i never tried openMW, i know is free, and that you can play morrowind multiplayer (which is basically like playing a session of DnD in morrowind seems very fun), but i already have the game on steam so to me in that case would be really redundant, but if you don't want to pay money, OpenMW is always the best option, specially because of compatibilty and optimization.
Don't mean to be that person, but there are a small minority of people in greece that still worship greek godsI think the reason why Hindu mythology is hardly ever used in those contexts is because it's a widely practiced religions and Hindus can be pretty... easily butthurt when it comes to their gods. Fallout games were banned in India due to those Brahmin cows with two heads.
By contrast, mythologies such as Norse, Japanese, Chinese, Greek and all are usually from dead religions. There's no risk of a practicioner going haywire over the fact you gave Aphrodite small boobs, for instance. Or Hou Yi has a cheap ass bow and cannot aim (he's not a god, but the first mythological Chinese figure that comes to mind).