Well the usual, Starcraft, Warcraft 3, C&C, Red Alert 2, even Dawn of War...
But might you consider the Stronghold franchise as a good contender? I think it set itself apart in the way it blends the typical base-building elements with a city management sim. I never played 1 and crusader much so I can't comment on those, but in SH2 you have what buildings that I'd categorize as resource extraction, industry, agriculture, military, and entertainment. Togethre, you need to manage the security of you stronghold (hence the name), the happiness of your serfs (whom you need to staff the various buildings and equipped for both defense and offense).
Here's an example: you start the game, and place the mandatory stockpile and granary -- well you didn't think too much about it and just set it on an empty flat. Great, now you HAVE TO feed your filthy peasants. You put down an apple farm near the granary so one of your idle peasant strides lazily yonder, sire. He waited until the fruits grow before harvesting them into a basket which his holds in his arm, before leisurely walk over to the granary -- there, your first batch of apples for your subjects.
The more complex resources usually require more buildings. For example, bread requires a wheat farm to produce wheat for the stockpile, a windmil which takes the wheat from the stockpile to be grind down into flours, and a bakery to take the flours from the stockpile and turn into bread. Bread is the best food when it comes to output, but it requires a good supply chain or else all your bakers will just stand idle due to shortage of wheat.
And you gotta take care yourself -- a blue-bloodied... Yeoman? How you got a castle to yourself is anyone's guess. But you gotta climb up the aristocratic ladder; and for that, you need honour, sire. Build statues, host tournaments, hold feasts and dances, you will need to retain entertainers, chefs, tailors, turn a peasant into a woman and marry her, build vegetable gardens, ponds, and raise pigs for pork, etc.
Oh and don't forget you need to keep those mud-twirling villeins in-line; station guards near your granary and build the courthouse to hold them in jail, and then, build nothing but the gallows once you unlock it because they free up the occupied peasant spot the quickiest.
And speaking of dung, you need a dung gatherer, to keep the place free of... dung. (this is the most bizzare one actually, and annoying, as they often have trouble getting to the spot before it causes diseases; mostly there to incentive you to plan your castle better.)
Then there's the battle segment: you get your mercenary camps, which you can use in the early parts of the game to put up some defense. They are expensive, they are poorly armored, and they are usually shit. But they still beat your armed peasants. To get better units you need to build an armory, use lumber and mined ores to craft weapons and armors in various weapon worshops and armorers, put them into the armory and recruit them from the barrack.
You need to mine stone to build up your defenses, you need to build camps to hire engineers to take down you enemies' wall. Raise your own knights, build corrals to give them spurs and they are nigh inivicible -- they cost you much, including honor.
They've got a fanatsy version of 2, and made the industry side of things more streamlined (the stockpile no longer has a storage cap so you need only 1 of them, ever, like the granary, for example). 1 is most praised tho, it's got the AoE style graphics and as far as I've seen, hasn't got the crime or sanitation system from 2.