Sketch Relics
Quiet Traveller
- Joined
- Sep 28, 2022
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HEY
So, we have a bunch of threads about all the cool stuff from days gone by, so why not one for the stuff that's barely worth remembering if only due to how terrible/stange it was?
I present to you, a pair of oddities that I've happened across at one point or another.
The Palmtext Super Micro Video Game System
An incredibly jank cartridge-based LCD handheld game console from the mid 80's that has a whopping 3 games total (pictured above, do note the early appearance of the vaporwave aesthetic on Outflank)
Wanna know how they play?, well...
View: https://www.youtube.com/watch?v=eP7wtw4rk4g
View: https://www.youtube.com/watch?v=RIPK4S2gt24
View: https://www.youtube.com/watch?v=wYJrodPdlr0
Your guess is as good as mine honestly, they don't record very well, and the carts tend to have screen rot.
How does it work? That my friend is simple.
The console is actually 3 separate pieces consisting of a base, the cartridge, and a backlight that have to be assembled and disassembled anytime you want to swap games, when put together it resembles a sort of pyramid that has a fold open screen like a laptop as seen below.
To top all of this off, the thing is INCREDIBLY fragile, in addition to the screen rot on the cartridges, it is very easy to break when swapping games, the light bulbs used for the backlighting are hard soldered into the thing have a tendency to burn out very quickly, and this is assuming the switch to turn them on doesn't break first, a very common problem. To top it all off, closing the battery housing after loading batteries makes it impossible to open after closing, forcing you to to damage the thing in order to replace them.
Hyperball
Released in 1981, this is one of the stranger pinball machines(?) to have ever been released, rather than use a pair of flipper to keep balls on a play-field to rack up score, this one has a pair of launchers with the goal being to shoot the various letters on the play-field to prevent the background lightning bolts from reaching you and ending the game.
View: https://www.youtube.com/watch?v=MIBiTADzQKU
In addition to being rather difficult, the thing flopped hard for two reasons.
The machine is deafeningly loud, it's actually recommended to play with ear protection during extended use.
It is very prone to mechanical failure and part breaking, due to the large number of balls the thing uses, the launchers in particular are prone to dying, as such, this is actually one of the cheaper 80's pinball games, going for only 1000$~1300$ in spite of it's rarity. Due to the large cost of upkeep and lack of interest from pinball enthusiast.
So, we have a bunch of threads about all the cool stuff from days gone by, so why not one for the stuff that's barely worth remembering if only due to how terrible/stange it was?
I present to you, a pair of oddities that I've happened across at one point or another.
The Palmtext Super Micro Video Game System
An incredibly jank cartridge-based LCD handheld game console from the mid 80's that has a whopping 3 games total (pictured above, do note the early appearance of the vaporwave aesthetic on Outflank)
Wanna know how they play?, well...
View: https://www.youtube.com/watch?v=eP7wtw4rk4g
View: https://www.youtube.com/watch?v=RIPK4S2gt24
View: https://www.youtube.com/watch?v=wYJrodPdlr0
Your guess is as good as mine honestly, they don't record very well, and the carts tend to have screen rot.
How does it work? That my friend is simple.
The console is actually 3 separate pieces consisting of a base, the cartridge, and a backlight that have to be assembled and disassembled anytime you want to swap games, when put together it resembles a sort of pyramid that has a fold open screen like a laptop as seen below.
To top all of this off, the thing is INCREDIBLY fragile, in addition to the screen rot on the cartridges, it is very easy to break when swapping games, the light bulbs used for the backlighting are hard soldered into the thing have a tendency to burn out very quickly, and this is assuming the switch to turn them on doesn't break first, a very common problem. To top it all off, closing the battery housing after loading batteries makes it impossible to open after closing, forcing you to to damage the thing in order to replace them.
Hyperball
Released in 1981, this is one of the stranger pinball machines(?) to have ever been released, rather than use a pair of flipper to keep balls on a play-field to rack up score, this one has a pair of launchers with the goal being to shoot the various letters on the play-field to prevent the background lightning bolts from reaching you and ending the game.
View: https://www.youtube.com/watch?v=MIBiTADzQKU
In addition to being rather difficult, the thing flopped hard for two reasons.
The machine is deafeningly loud, it's actually recommended to play with ear protection during extended use.
It is very prone to mechanical failure and part breaking, due to the large number of balls the thing uses, the launchers in particular are prone to dying, as such, this is actually one of the cheaper 80's pinball games, going for only 1000$~1300$ in spite of it's rarity. Due to the large cost of upkeep and lack of interest from pinball enthusiast.