power gem
Bronze
- Joined
- Dec 8, 2022
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is anyone else interested in the aesthetic of late 90s/early 00s PC edutainment games? i'm not artbrained enough to have the proper vocabulary to describe it, but i'd attempt to define the characteristics of this aesthetic as
>aliased graphics
>organic, curvilinear shapes
>basic sprites with detailed backgrounds
>highly detailed texturing and shading
>"radiant" shading - light seems to emanate from the center of objects
>sometimes a style sort of approaching realism, but with cartoonish colors and proportions
>frequent jungle or nature themes
the aesthetic is thematically similar to Utopian Scholastic, but it involves hand-drawn illustrations rather than photomontages.



(in order: Freddi Fish 2: The Case of the Haunted Schoolhouse (1996), adiboo magical playland (1996), timon and pumbaa's jungle games (1995), kid pix deluxe 4 (2004), putt putt travels through time (1995), i-spy fantasy (2003), ClueFinders: The Incredible Toy Store Adventure (2001), jumpstart spelling (1998))
i have been interested in the art of these games since i was young - i remember spending a long time looking at the different backgrounds in kid pix and studying all the details. as i've gotten older what has stuck with me is how many of these games were essentially disposable products meant to briefly entertain children, yet so much care was put into illustrating them by hand. whatever the equivalent of abandonware edutainment games is today (probably dodgy indian apps on the g**gle store), i assume its all a soulless mishmash of default unity assets. i also think it's strange how this aesthetic seemed to suddenly disappear in the mid 2000s.
things i want to know: is there a name for this aesthetic? was this style just a side effect of technical limitations & the art software available at the time, or was it a conscious design decision based on contemporary trends and influences? was this aesthetic found outside of video games?
i'd also be interested to learn if any modern games have tried to revive this aesthetic. the only examples i can think of are Hylics and some parts of Hypnospace Outlaw.
>aliased graphics
>organic, curvilinear shapes
>basic sprites with detailed backgrounds
>highly detailed texturing and shading
>"radiant" shading - light seems to emanate from the center of objects
>sometimes a style sort of approaching realism, but with cartoonish colors and proportions
>frequent jungle or nature themes
the aesthetic is thematically similar to Utopian Scholastic, but it involves hand-drawn illustrations rather than photomontages.



(in order: Freddi Fish 2: The Case of the Haunted Schoolhouse (1996), adiboo magical playland (1996), timon and pumbaa's jungle games (1995), kid pix deluxe 4 (2004), putt putt travels through time (1995), i-spy fantasy (2003), ClueFinders: The Incredible Toy Store Adventure (2001), jumpstart spelling (1998))
i have been interested in the art of these games since i was young - i remember spending a long time looking at the different backgrounds in kid pix and studying all the details. as i've gotten older what has stuck with me is how many of these games were essentially disposable products meant to briefly entertain children, yet so much care was put into illustrating them by hand. whatever the equivalent of abandonware edutainment games is today (probably dodgy indian apps on the g**gle store), i assume its all a soulless mishmash of default unity assets. i also think it's strange how this aesthetic seemed to suddenly disappear in the mid 2000s.
things i want to know: is there a name for this aesthetic? was this style just a side effect of technical limitations & the art software available at the time, or was it a conscious design decision based on contemporary trends and influences? was this aesthetic found outside of video games?
i'd also be interested to learn if any modern games have tried to revive this aesthetic. the only examples i can think of are Hylics and some parts of Hypnospace Outlaw.