InsufferableCynic
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I immediately noped out when I saw the really high production values and the "This video is sponsored by CuriosityStream".I recently had some mindless work to do, so I listened to this video someone had sent me
I have nothing against CuriosityStream or youtubers doing sponsorships, but I generally find highly produced videos don't tend to contain much useful or unique information, mostly just waffle containing the same talking points. I dunno, maybe I am being too harsh on it. I might check it out tomorrow anyway, since it's over an hour which means it's not likely to be your usual just-over-ten-minutes-clickbait.
Okay, maybe I won't check it out. It sounds awful. Thanks for the warning/heads up.With that being said, the content wasn't as bad as I expected, likely due to the fact that she has a background in formalized debate. For instance, she makes it all the way to the 56th minute before saying capitalism, 67 minutes before mentioning men in a negative way (shortly followed by claims of racism), and a full 70 minutes before mentioning gamergate. Still, the content rang fairly hollow to me. The crux of the argument is essentially "2000's-2010's geek culture was primarily white men, white men are toxic, therefore it was bad and failed." While some of the points made were entirely valid, they do not add up to support the overall claim of "everything I don't like is toxic masculinity." For example neckbeards truly were/are shitty people, but their toxicity towards you does not inherently represent a unique hatred towards your demographic. Funko Pops are dumb pieces of plastic that people should not feel pride in owning, but that speaks more to the stupidity of the average person than a valid criticism of capitalism.
I see your point about monoculture and "being part of the thing", but honestly I don't think that's really the crux of the issue. I don't think blaming politics, or "the culture war", or SJWs, or anything like that is really helpful or relevant to the actual issue (as much as I despise SJWs). These people are opportunists, but the problem was already there and always will be there, even when these people have moved on to destroy the next thing.So this had me thinking; since I'm unsatisfied with this explanation of the downfall of geek culture, what is my explanation?
Background on me: I'm not looking to dox myself, but I was born in the early/mid-90's America in a town where, if you were to randomly take someone I went to high school with, you'd have roughly equal probabilities of picking someone who became a doctor/lawyer/etc. and someone who became an alcoholic day laborer. I was the smart, awkward, nerdy kid in school, so I was around to happily watch as the things that I enjoyed as a kid gained popularity as the mainstream picked up geek shit to the extent it did starting in the late 2000's. As I approached and entered my 20's though, I found that I no longer had the attachment to these things in the way that I once did. My life was occupied with new situations and new forms of meaning and fulfillment - put simply, I grew up. This meant that I was able to watch with unattached amusement as the whole scene fell apart later in the 2010's. I understood the infighting and was a witness to it on the various socials, but rarely if ever engaged as I was far more likely to laugh at both sides of the flame war for how emotional they would get over IP.
Yeah, yeah, get to the point: One of the good points made in the video was that at a certain time it stopped being about actually being a fan of something and was more about being part of the fandom monoculture itself. For a lot of people, this was their primary source of community and acceptance where they would convene to discuss their ideas, seek support, express their loyalties through various signaling devices, attempt to find meaning, and argue others who held opposing views... sound familiar? Basically, it is my opinion that nerd pop culture was the last stop on the secularization path that has railroaded society's normies from religion to culture war over the past ~50 years or so. These people tried to fill a god-shaped hole with graphic tees and funkos, failed to do so, and thus moved on to the next thing to fill that hole which turned out to be the culture war. Think about it, how many of the people that you knew who were super into the fandom scene are now either SJWs or incels? The pipeline of tumblr and 4chan to political extremism was definitely a real phenomenon by the mid/late 2010's.
If religion truly is the opiate of the masses, perhaps it's best to keep them on a slow drip instead of ODing or flushing the stash.
There are plenty of areas of nerd culture that haven't become popular and where there is no desire to "be part of the thing" by normies (Warhammer 40k, DND, Anime) and yet which still have largely gone downhill, although at a slower rate than things that are popular (DND5 is dumbed down, as is 40k 8th edition), and some things that are wildly popular (Chess, etc) have basically always been unchanged despite always being part of nerd culture AND still being pretty popular amongst normal people.
I feel like the biggest indicator of something going to shit has to do with how much control over something (a product, a game ruleset, a community, etc) is in the hands of the general community vs the hands of a sole entity (usually a corporation), and how much money/resources that entity has.
This isn't just the case for nerd culture, however nerd culture is a good example because it's a relatively new industry that started out very grassroots with very low access to money and resources, and grew very large very quickly, only in the last decade or so, so it's fresh on everyone's minds.
Basically, my rule is: The more control a single entity has over something, and the more resources they contribute to it, the less risk they can take with it, and so more conservative they have to be with decision making. This naturally results in the controlling company broadening their target market, trying to appeal to everyone, and in doing so, only presenting a very shallow version of the original concept, usually easily consumable because those sorts of products make the most money. Anything deep or complicated is stripped away and replaced with surface level features - fan service, repetitive gameplay loops, simple basic plotlines and over-the-top action scenes, etc etc. This is also why chess is immune to this - nobody owns it and so it does not need to appeal to a wider audience, it simply is what it is.
I work in the game industry professionally, and as the industry has grown I have directly seen the decision making taken out of the hands of game designers and placed more and more in the hands of the true income sources - the customers (which actually means focus groups). If you're wondering why everything is an open world sandbox with collectibles nowadays, it's because that's what players want, unfortunately, and more importantly, it's what they are willing to pay for. The reality is that hardcore fans, even hardcore fans who are whales, simply cannot compete against the average consumer when it comes to spending power, except for in specific cases where mass appeal hasn't been accomplished (like with RTS or simulation games, most of which are still interesting as a result)
So she was right - it is capitalism. But I'm sure she was mainly complaining about capitalism as a concept - like an evil boogeyman out to destroy everything good, rather than actually trying to get to the bottom of the issue and understand how the market functions.
Unfortunately the only way to really fix this issue is to abolish copyright, which I don't think is practical for many reasons. At least then, die hard fans would be able to create something good for themselves. We already see this with things that largely exist outside of our traditional copyright system, like game mods, where amazing content is lovingly crafted daily, but everywhere else, nerd culture is a snoozefest.
Of course, soyboys and "OMG STAR WARS!!!!" types don't help. But, while they are easy to point out and make fun of, they aren't really the problem either. The problem is the average person engaging in something at the most basic, surface level, which is everything nowadays.
TL;DR the absolute worst thing about capitalism is consumers. Also, gamers ruined gaming.