There's a difference between wanting to earn money from your work and greedily focusing over how to maximize profits over everything else.
Most commonly the division is between people making the thing, the ones who actually do the work, and the shot-callers who make decisions for money's sake, which can compromise the work. Gamers are all retarded dirt-eaters who just selectively shift all of these concepts around whenever they want to accuse someone of being a greasy scummy sloppa who wants to take the meat out of their burger.
The later is what harms vidya. Just like films, the producers demand the studio to pander to the lowest common denomitator possible to secure the largest amount of sales possible.
Western video games are harmed more by a lack of people with vision, and a standing anti-art culture in America that takes it for granted that there shouldn't be any. It's easy to compromise a work which has no backbone. If Konami want to compromise Metal Gear they have to get through Hideo Kojima. If EA want to compromise Dead Space who the fuck is going to stop them? They're all programmers just doing general
video game stuff for no real reason. Metal Gear is about things, it has clear personal imprints of its creators. Dead Space is a movie pastiche and video game tropes strung together for 8 hours.
The real battles in which artists and greedy producers fought took place before video games were really big in America. And the artists got completely fucking raped, with a few lucky boomers able to coast on their legacies established in slightly less optimised times. And since America is a communist shithole that hates art
the people gave plenty of help in the war against artists with their tastes and idiotic
critiques. Auteur culture was basically dead by the time of video games, making a regression to low denominators inevitable. Even the
better days of western video games were this, just only nerds were playing video games so the lowest common denominator was
relatively high. Still pathetic compared to what a real culture can do.
This creates a vicious cycle, where the creation is blander, while the average consumer becomes duller due to basically being fed only baby pudding and not being challenged in any way, which in turn makes the next release even more braindead than the last.
Most people go back and consume old media now because American culture is so disgustingly bad that even the darkest oaxacan is becoming aware that new tv feels wrong somehow. It's possible to spin people up into looking at higher works quite easily. Look at how much Elden Ring sold because memes and streamers. But what happens is that we get a regression to the lowest common denominator
in Elden Ring ripoffs. Because the thing that elevates Elden Ring into a piece of pop-art of genuine human interest is lost on people. And it's not something that one can grasp by playing enough video games so even the proud veteran gamers don't know what the fuck the difference is.
The difference between knowing and not knowing how to read art is one of kind, not degree. It really is like a switch flipping in your brain, at which point you stop being retarded. And the difference between works that are valuable and ones which aren't is nearly the same. Video game productions in nearly every case degenerate because they have no spine. Not because of the monopoly man cutting corners. They are so easily corrupted because they are pointless. Arbitrary. Retarded codeslaves assembling stuff they vaguely think might be cool and is appropriately video-game like.
The trend you identify is roughly true, but not
the problem. It's something people only see selectively when they want to complain about something. Basically all western games are retarded, pointless, refined garbage and
hardcore game design video essay tips being taken to heart by programmerslaves will not make a difference. That's how we get the bleeding edge of the American
"indie" (lol) scene. Still pointless. Still god-awful. Still cynical refined garbage.
This is the issue between Capitalism and art. It doesn't emphasize making a good product, it doesn't emphasize making good art, it emphasizes maximizing profits, anything that doesn't contribute towards that goal must be cut.
Yes, but again. We live in a 2/3 communised society. Tell me which of these video game images comes from a game that was made in a communist country and which one in a capitalist country. Which one is art and which one is merciless refinement for profit?
If I seem like I'm not really addressing what you say it's because your post bores me and there are things I want to talk about that I'll go into myself if nobody prompts me here.
The interesting side of this discussion is "Greed" in video games. Like virtually things gamers (degenerate retards) think are destroying their precious (shit) medium, it's mostly a myth as I see it. Where is the greed in video games? Your attempts at soaring language and sweeping claims give me the impression you're quite confident it's a real and destructive force, but you never get specific. Tell me, where is greed destroying video games? If your answer is cosmetic DLC don't bother posting again.